I'm trying to create a set of classes where a common ancestor is responsible for all the logic involved in setting various properties, and the descendants just change the access of properties depending on whether they are required in the particular descendant.
When I try to do it as shown below I get a compiler error: "cannot change access modifiers when overriding 'protected' inherited member"
Is there a way to achieve what I'm trying to do? Thanks
public class Parent
{
private int _propertyOne;
private int _propertyTwo;
protected virtual int PropertyOne
{
get { return _propertyOne; }
set { _propertyOne = value; }
}
protected virtual int PropertyTwo
{
get { return _propertyTwo; }
set { _propertyTwo = value; }
}
}
public class ChildOne : Parent
{
public override int PropertyOne // Compiler Error CS0507
{
get { return base.PropertyOne; }
set { base.PropertyOne = value; }
}
// PropertyTwo is not available to users of ChildOne
}
public class ChildTwo : Parent
{
// PropertyOne is not available to users of ChildTwo
public override int PropertyTwo // Compiler Error CS0507
{
get { return base.PropertyTwo; }
set { base.PropertyTwo = value; }
}
}
You can't change the access, but you can re-declare the member with greater access:
The problem is that this is a different
PropertyOne
, and inheritance / virtual might not work as expected. In the above case (where we just callbase.*
, and the new method isn't virtual) that is probably fine. If you need real polymorphism above this, then you can't do it (AFAIK) without introducing an intermediate class (since you can'tnew
andoverride
the same member in the same type):The important point in the above is that there is still a single virtual member to override:
PropertyOneImpl
.You can do this by using "new" instead of "override" to hide the parent's protected property as follows:
NO. Still you can Hide the inherited property with Your's
ps: this is no longer virtual/override relationship (i.e. no polymorphic calls)