This is more like a generic question, but after lot of search and try I am not able to understand why this is so difficult to achieve. This is the closest answer I can find but still unable to implement.
To be specific I am using RecyclerView with GridLayoutManager. All I want is the grid layout to scroll smoothly (like default gallary app) ,nothing fancy, but the default implementation of grid layout manager scrolls the view in a 'jerky' manner. I tried to implement the method from above link but unsuccessfully.
I also tried to implement LinearSmoothScroller but I am not sure how to implement computeScrollVectorForPosition method. Google's documentation on computeScrollVectorForPosition literally has 0 words.
I found this 3 part tutorial, but it was of very little help. So, all I want to ask is: can there be some kind of template code which we can implement in LinearSmoothScroller or by extending RecyclerView.SmoothScroller and achieve smooth scrolling ? Even if the code depends on number of items and items per row in gridlayout, there has to be some method to do it easily. Am I missing something here ?
I just faced this problem, and i got I put the
RecyclerView
inScrollView
So please never put theRecyclerView
inside theScrollView
that may also cause.That always return a fixed value. And also check
I made the scrolling smooth by overriding the
calculateSpeedPerPixel(DisplayMetrics displayMetrics)
method:Add this wherever you have declared
RecyclerView
in yourActivity
orFragment
I just faced this problem, and disabling nested scroll fixed it. Do it like this:
Or you can change the value in xml file where you defined RecyclerView:
The typical source of "jerky" scrolling in Android is the app taking too much time on the main application thread updating the UI. In the case of
RecyclerView
, this would mean taking too much time inonBindViewHolder()
or possibly inonCreateViewHolder()
. Those each need to return in sub-millisecond times, meaning you cannot do disk I/O or network I/O in them.Yes, that will be doing disk I/O and image decoding on the main application thread. That will be slow enough to cause jank in the UI (i.e., "jerky" scrolling).
Consider using an image loading library, like Picasso or Universal Image Loader, as they can populate your
ImageView
from the bitmap asynchronously.This sample app uses Universal Image Loader to help populate the contents of a
RecyclerView
(withGridLayoutManager
), with the data source being the available videos on the device.