I've started working on an app. I build the menu yesterday but the onClick method doesn't work! I created a class that extends View and called her MainMenuObject - that class is for any object in the main menu (buttons, logos etc). I've created a special class for them because I'm doing an animation when the menu starts. After I've built the MainMenuObject class I've built another class (OpeningTimesView) that extends View and will have all the buttons of the main menu in it, and will function as the main activity's layout.
Everything was good, the animation went very well and I wanted to put listeners on my buttons, so I've added an implemention of onClickListener to the OpeningTimesView class, and overrided the onClick method. Then I've added the listener to the buttons with setOnClickListener(this) and setClickable(true), but it doesn't work! I've tried everything! Please help me figure out what I'm doing wrong. I've added a toast to the onClick method that doesn't depend on any "if" but it's won't show neither.
(BTW is there any way to define the screen width and height as variable that all classes can access? it can't be static because you get the height and width from a display object but there must be another way)
this is the code:
public class OpeningTimesView extends View implements OnClickListener{
private MainMenuObjectView searchButton;
private MainMenuObjectView supportButton;
private MainMenuObjectView aboutButton;
private int screenWidth;
private int screenHeight;
public OpeningTimesView(Context context, Display dis) {
super(context);
this.screenWidth = dis.getWidth();
this.screenHeight = dis.getHeight();
searchButton = new MainMenuObjectView(context, 200, MovingMode.RIGHT, R.drawable.search, dis);
supportButton = new MainMenuObjectView(context, 400, MovingMode.LEFT, R.drawable.support, dis);
aboutButton = new MainMenuObjectView(context, 600, MovingMode.RIGHT, R.drawable.about, dis);
searchButton.setClickable(true);
supportButton.setClickable(true);
aboutButton.setClickable(true);
searchButton.setOnClickListener(this);
supportButton.setOnClickListener(this);
aboutButton.setOnClickListener(this);
}
@Override
public void onClick(View view){
Toast.makeText(getContext(), "Search button pressed", Toast.LENGTH_SHORT).show();
if(view == searchButton){
Toast.makeText(getContext(), "Search button pressed", Toast.LENGTH_SHORT).show();
}
else if(view == supportButton){
Toast.makeText(getContext(), "Support button pressed", Toast.LENGTH_SHORT).show();
}
else Toast.makeText(getContext(), "About button pressed", Toast.LENGTH_SHORT).show();
}
@Override
public void onDraw(Canvas canvas)
{
// Drawing the buttons
this.searchButton.onDraw(canvas);
this.aboutButton.onDraw(canvas);
this.supportButton.onDraw(canvas);
}
Thanks in advance, Elad!
I've got a solution! It's not really a solution for this specific issue, but a whole new approach. I sent this thread to somebody I know and he told me to use the Animation SDK the android has (like Wireless Designs mentioned), so instead of doing the main menu page with 4 classes, I'm doing it only with one class that extends Activity, and the Animation class offers many animation options. I want to thank you both for helping me, you are great. I'm adding the code if someone will encounter this thread with the same problem or something:
Creating custom controls in Android can be tricky if you aren't comfortable with how the UI Framework operates. If you haven't already, I would recommend reading these:
http://developer.android.com/guide/topics/ui/declaring-layout.html
http://developer.android.com/guide/topics/ui/custom-components.html
http://developer.android.com/guide/topics/ui/layout-objects.html
Notice that when layouts are declared in XML the elements are nested. This creates a layout hierarchy that you must create your self when customizing a component using only Java code.
Most likely you are getting caught up in Android's touch hierarchy. Unlike some other popular mobile platforms, Android delivers touch events starting at the top of the View hierarchy and works its way down. The classes that traditionally occupy the higher levels of the hierarchy (Activity and Layouts) have logic in them to forward touches they don't themselves consume.
So, what I would recommend doing is changing your
OpeningTimesView
to extend aViewGroup
(the superclass of all Android layouts) or a specific layout (LinearLayout
,RelativeLayout
, etc.) and add your buttons as children. Right now, there does not seem to be a defined hierarchy (the buttons aren't really "contained" in the container, they're just members) which may be confusing the issue as to where events are really going.Pick a layout class to start with that will help you place your buttons in their FINAL locations. You can use the animation framework in Android or custom drawing code (like you have now) to animate them anyway you like up to that point. The location of a button and where that button is currently drawn are allowed to be very different if necessary, and that's how the current Animation Framework works in Android (prior to 3.0)...but that's a separate issue. You also have
AbsoluteLayout
, which allows you to place and replace objects anywhere you like...but be careful of how your app looks on all Android devices with this one (given the different screen sizes).As to your second point about display info. The simplest method is probably just to use
Context.getResources().getDisplayMetrics()
wherever you need it.Activity
inherits fromContext
, so they can call this method directly. Views always have aContext
you can access withgetContext()
. Any other classes you can just pass theContext
as a parameter in construction (this is a common pattern in Android, you'll see many objects require aContext
, mainly to accessResources
).Here's a skeleton example to jump start things. This just lines the three up horizontally once as a final location:
You can customize this from there. Perhaps starting the buttons with visibility set to View.INVISIBLE until you animate them in with your drawing code or a custom Animation object, then making them visibile in their final resting place.
The key here, though, is the the layout is smart enough to know that when it receives a touch event it is supposed to forward it to the corresponding child. You can create a custom view without this, but you will have to intercept all touches on the container and do the math to determine which subview to manually forward the event to. If you truly can't make any layout manager work, this is your recourse.
Hope that Helps!
Implement the
onClickListener
in theMainMenuObjectView
class, since those are the objects that will respond to clicks.Another alternative would be to extend
Button
instead ofView
, because you are using only buttons in thereUpdate: Full example
This is the idea to implement it directly into the clickable views. There is a
TestView
class that extendsView
and overridesonDraw
, as you need it to, and also responds to clicks. I left out any animation implementation as you have that part and it's not relevant to theClickListener
discussion.I tested it in an Eclair emulator and it works as expected (a Toast message after a click).
file: Test.java
file: TestView.java
If you need some clickable and some not clickable, you can add a constructor with a boolean argument to determine whether the ClickListener is attached or not to the View:
You can just call performClick() in onTouchEvent of your custom view.
Use this in you custom view:
I just had the same Problem - I created a custom view and when I registered a new Listener for it in the activity by calling
v.setOnClickListener(new OnClickListener() {...});
the listener just did not get called.In my custom view I also overwrote the
public boolean onTouchEvent(MotionEvent event) {...}
method. The problem was that I did not call the method of the View class -super.onTouchEvent(event)
. That solved the problem. So if you are wondering why your listener does not get called you have probably forgotten to call the superclass'esonTouchEvent
methodYou have to call
setOnClickListener(this)
in contructor(s) and implementView.OnClickListener
on self.In this way: