Rotating an image matrix around its center in MATL

2019-02-11 05:04发布

Assume I have a 2x2 matrix filled with values which will represent a plane. Now I want to rotate the plane around itself in a 3-D way, in the "z-Direction". For a better understanding, see the following image:

enter image description here

I wondered if this is possible by a simple affine matrix, thus I created the following simple script:

%Create a random value matrix
A = rand*ones(200,200);

%Make a box in the image
A(50:200-50,50:200-50) = 1;

Now I can apply transformations in the 2-D room simply by a rotation matrix like this:

R = affine2d([1 0 0; .5 1 0; 0 0 1])
tform = affine3d(R);
transformed = imwarp(A,tform);

However, this will not produce the desired output above, and I am not quite sure how to create the 2-D affine matrix to create such behavior.

I guess that a 3-D affine matrix can do the trick. However, if I define a 3-D affine matrix I cannot work with the 2-D representation of the matrix anymore, since MATLAB will throw the error:

The number of dimensions of the input image A must be 3 when the
specified geometric transformation is 3-D.

So how can I code the desired output with an affine matrix?

2条回答
手持菜刀,她持情操
2楼-- · 2019-02-11 05:45

You can perform a projective transformation that can be estimated using the position of the corners in the first and second image.

originalP='peppers.png';
original = imread(originalP);
imshow(original);
s = size(original);
matchedPoints1 = [1 1;1 s(1);s(2) s(1);s(2) 1];
matchedPoints2 = [1 1;1 s(1);s(2) s(1)-100;s(2) 100];
transformType = 'projective';

tform = fitgeotrans(matchedPoints1,matchedPoints2,'projective');

outputView = imref2d(size(original));
Ir = imwarp(original,tform,'OutputView',outputView);
figure; imshow(Ir);

This is the result of the code above:

Original image:

Original

Transformed image:

Transformed

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Fickle 薄情
3楼-- · 2019-02-11 05:51

The answer from m3tho correctly addresses how you would apply the transformation you want: using fitgeotrans with a 'projective' transform, thus requiring that you specify 4 control points (i.e. 4 pairs of corresponding points in the input and output image). You can then apply this transform using imwarp.

The issue, then, is how you select these pairs of points to create your desired transformation, which in this case is to create a perspective projection. As shown below, a perspective projection takes into account that a viewing position (i.e. "camera") will have a given view angle defining a conic field of view. The scene is rendered by taking all 3-D points within this cone and projecting them onto the viewing plane, which is the plane located at the camera target which is perpendicular to the line joining the camera and its target.

from https://www.mathworks.com/help/matlab/visualize/understanding-view-projections.html

Let's first assume that your image is lying in the viewing plane and that the corners are described by a normalized reference frame such that they span [-1 1] in each direction. We need to first select the degree of perspective we want by choosing a view angle and then computing the distance between the camera and the viewing plane. A view angle of around 45 degrees can mimic the sense of perspective of normal human sight, so using the corners of the viewing plane to define the edge of the conic field of view, we can compute the camera distance as follows:

camDist = sqrt(2)./tand(viewAngle./2);

Now we can use this to generate a set of control points for the transformation. We first apply a 3-D rotation to the corner points of the viewing plane, rotating around the y axis by an amount theta. This rotates them out of plane, so we now project the corner points back onto the viewing plane by defining a line from the camera through each rotated corner point and finding the point where it intersects the plane. I'm going to spare you the mathematical derivations (you can implement them yourself from the formulas in the above links), but in this case everything simplifies down to the following set of calculations:

term1 = camDist.*cosd(theta);
term2 = camDist-sind(theta);
term3 = camDist+sind(theta);
outP = [-term1./term2  camDist./term2; ...
         term1./term3  camDist./term3; ...
         term1./term3 -camDist./term3; ...
        -term1./term2 -camDist./term2];

And outP now contains your normalized set of control points in the output image. Given an image of size s, we can create a set of input and output control points as follows:

scaledInP = [1 s(1); s(2) s(1); s(2) 1; 1 1];
scaledOutP = bsxfun(@times, outP+1, s([2 1])-1)./2+1;

And you can apply the transformation like so:

tform = fitgeotrans(scaledInP, scaledOutP, 'projective');
outputView = imref2d(s);
newImage = imwarp(oldImage, tform, 'OutputView', outputView);

The only issue you may come across is that a rotation of 90 degrees (i.e. looking end-on at the image plane) would create a set of collinear points that would cause fitgeotrans to error out. In such a case, you would technically just want a blank image, because you can't see a 2-D object when looking at it edge-on.

Here's some code illustrating the above transformations by animating a spinning image:

img = imread('peppers.png');
s = size(img);
outputView = imref2d(s);
scaledInP = [1 s(1); s(2) s(1); s(2) 1; 1 1];
viewAngle = 45;
camDist = sqrt(2)./tand(viewAngle./2);

for theta = linspace(0, 360, 360)
  term1 = camDist.*cosd(theta);
  term2 = camDist-sind(theta);
  term3 = camDist+sind(theta);
  outP = [-term1./term2  camDist./term2; ...
           term1./term3  camDist./term3; ...
           term1./term3 -camDist./term3; ...
          -term1./term2 -camDist./term2];
  scaledOutP = bsxfun(@times, outP+1, s([2 1])-1)./2+1;
  tform = fitgeotrans(scaledInP, scaledOutP, 'projective');
  spinImage = imwarp(img, tform, 'OutputView', outputView);
  if (theta == 0)
    hImage = image(spinImage);
    set(gca, 'Visible', 'off');
  else
    set(hImage, 'CData', spinImage);
  end
  drawnow;
end

And here's the animation:

enter image description here

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