tree.h
template<typename Functor, char Operator>
class binary_operation : public node
{
// ... unimportant details ...
unsigned evaluate() const;
void print(std::ostream& os) const;
};
typedef binary_operation<std::plus<unsigned>, '+'> addition;
typedef binary_operation<std::multiplies<unsigned>, '*'> multiplication;
// ...
tree.cpp
template<typename Functor, char Operator>
unsigned binary_operation<Functor, Operator>::evaluate() const
{
// ... unimportant details ...
}
template<typename Functor, char Operator>
void binary_operation<Functor, Operator>::print(std::ostream& os) const
{
// ... unimportant details ...
}
template class binary_operation<std::plus<unsigned>, '+'>;
template class binary_operation<std::multiplies<unsigned>, '*'>;
// ...
As you can see, there is some code duplication between the typedefs in the header file and the explicit class template instantiations in the implementation file. Is there some way to get rid of the duplication that does not require putting "everything" in the header file as usual?
This is invalid and rejected by implementations because a typedef name is used in the elaborated type specifier
The following is invalid too, because the Standard says that there must be a simple template id contained in the elaborated type specifier. Comeau online and GCC both accept it, though.
You could apply a pervert workaround though to be fully Standards compliant
At least I could not find it being invalid anymore on a quick glance over the spec.
I ask my self, why do you actually write a .cpp file as you have templates and they should go either all in the header file or in a seprarate file e.g ".icc", which holds the stuff from the cpp file. I am not sure but tempalates definitions should always NOT be in a compilation unit.
See -> Storing C++ template function definitions in a .CPP file
Use a macro. You could write a header like
Then you can do
Or
Then