What is the best way to sort a collection while updating a progress bar? Currently I have code like this:
for (int i = 0; i < items.size(); i++)
{
progressBar.setValue(i);
// Uses Collections.binarySearch:
CollectionUtils.insertInOrder(sortedItems, item.get(i));
}
This shows progress but the progress bar slows down as the number of items in sortedItems
grows larger. Does anyone have a better approach? Ideally I'd like to use an interface similar to Collections.sort()
so that I try different sorting algorithms.
Any help would be great!
As a bit of background, this code is pulling back lots of documents (1-10 million) from Lucene and running a custom comparator over them. Sorting them by writing data back onto the disk will be way too slow to be practical. Most of the cost is reading the item off the disk and then running the comparator over the items. My PC has loads of memory so there is no issues relating to swapping to disk, etc.
In the end I went with Stephen's solution since it was very clean and allowed me to easily add a multi-threaded sorting algorithm.
If you're just comparing sort times, print the time before and after the sort.
Predicting how long a sort in the wild will take is difficult. For some sorts it depends on the ordering of the input. I'd use
i/(double) items.size()
to generate a ratio of the work done and call it a fine day. You might choose to update the bar everyitems.size()/100
iterations. There no reason to slam the poor progress bar with useless updates.Are you able to use an indeterminate progress bar? This still provides some feedback to the user that something is happening. Your code would look like this:
I think you're going to get much better performance out of using the built in sort, rather than the binary insertion sort you are doing.
The issue here is the physical mechanism of sorting - as
sortedItems
grows larger,insertInOrder
will, by definition, take longer, as it's most likely anO(n lg n) + O(n)
operation (using binary search to find the next smallest item and then inserting the item). It's unavoidable that as your collection grows larger, inserting the next item in the proper place will take longer.The only way to approximate a progress bar whose time increases linearly would be to use some approximation similar to the inverse of the
lg
function, as sorting the first 1000 items might take a time similar to sorting the last 10 (that is of course a generalization).I may have missed something because nobody else has mentioned it, but it sounds like the runtime types of your source
List
object is not an implementor of RandomAccess and therefore yourCollections.binarySearch
invocation is running in O(n) time. That would slow things down quite a bit, very noticeably so, when you so much as double the number of items to sort.And furthermore, if you are using for example a
LinkedList
forsortedItems
then insertion is also O(n).If that's the case, it makes perfect sense that when you go from 1 million to 2 million items, your expected time will also roughly double.
To diagnose which of the 2
List
objects is problematicitems
; try using a different container, something tree-ish or hash-ysortedItems
; same advice as aboveNote that it can be both
List
s that are causing the slowdown. Also this has nothing to do with a progress bar. The problem you described is algorithmic with respect to the sorting, not the updating of a progress bar.You want to be careful here. You've chosen to use an algorithm that incrementally builds a sorted data structure so that (I take it) you can display a progress bar. However, in doing this, you may have chosen a sorting method that is significantly slower than the optimal sort. (Both sorts will be
O(NlogN)
but there's more to performance than big-O behaviour ...)If you are concerned that this might be an issue, compare the time to sort a typical collection using
TreeMap
andCollections.sort
. The latter works by copying the input collection into an array, sorting the array and then copying it back. (It works best if the the input collection is an ArrayList. If you don't need the result as a mutable collection you can avoid the final copy back by usingCollection.toArray
,Arrays.sort
andArrays.asList
instead.)An alternative idea would be to use a Comparator object that keeps track of the number of times that it has been called, and use that to track the sort's progress. You can make use of the fact that the comparator is typically going to be called roughly
N*log(N)
times, though you may need to calibrate this against the actual algorithm used1.Incidentally, counting the calls to the comparator will give you a better indication of progress than you get by counting insertions. You won't get the rate of progress appearing to slow down as you get closer to completing the sort.
(You'll have different threads reading and writing the counter, so you need to consider synchronization. Declaring the counter as
volatile
would work, at the cost of extra memory traffic. You could also just ignore the issue if you are happy for the progress bar to sometimes show stale values ... depending on your platform, etc.)1 - There is a problem with this. There are some algorithms where the number of comparisons can vary drastically depending on the initial order of the data being sorted. For such an algorithm, there is no way to calibrate the counter that will work in "non-average" cases.
One simple approach on the progress bar is this.
You can fix the number of calls to update the progress regardless of the item size by using mod. For example,
This will update the progress bar 10 times (or 9? check the boundary conditions) whether the size is 10 or 10 million.
This is just an example, adjust the values accordingly.