The title says it all.
I found an old question that is essentially the same, but I needed a tiny bit further clarification.
In this question the accepted answer says:
char* text = "Hello, world";
Here an automatic variable (a pointer) is created on the stack and set to point to a value in constant memory, which means:
- the string literal in "" exists through the whole program execution.
- you are not responsible for "allocating" or "freeing" it
- you may not change it. If you want to change it, then you have to allocate some "non-constant memory" and copy it there.
Is this saying that the pointer gets deleted, but not the data the pointer is pointing to? If I were to create 1,000,000 pointers to characters in a function, when they go out of scope would all of my memory be released? Or just the memory required to make the pointers, leaving the actual characters themselves behind to hog up all my memory?
Your example is, unfortunately, insufficient to address the full picture.
First of all, some simple adhoc vocabulary and explanations: a memory cell is a (typed in C++) zone of memory with a given size, it contains a value. Several memory cells may contain identical values, it does not matter.
There are 3 types of memory cells that you should be considering:
"Hello, World!"
: this memory cell has static storage duration, it exists throughout the duration of the programvoid foo(int a);
andvoid foo() { int a = 5; }
: the memory cella
, in both cases, has automatic storage duration, it will disappear automatically once the functionfoo
returnsvoid foo() { int* a = new 5; }
: an anonymous memory cell is created "somewhere" to store the value5
, and a memory cella
with automatic storage duration is created to store the address of the anonymous oneWell, just that. The pointer disappear. Most specifically, nothing special happens to the memory cell it was pointing to.
Indeed, in C and C++:
Nothing.
I'd say "nothing" (to answer the title), if it were enough for SO to consider it an answer.
As for your million pointers to characters, whereas the pointers will get popped (though you gotta have quite a stack to hold million pointers) the data they point to will haunt your memories.
The arrays of characters will hang around for the entire execution of your program because they have static storage duration. This doesn't mean you need to delete them - they're supposed to stay around for the entire duration of your program. In fact, calling
delete
on it will give you undefined behaviour. You can onlydelete
something that was allocated withnew
.The pointers themselves have automatic storage duration and are destroyed when they go out of scope. It's worth noting that the pointer has to be a
const char*
because the string literal gives you an array ofconst char
. Consider:The array of characters containing
Hello\0
exists for the duration of your program. The pointerstr
only exists for the duration of that function. Nothing needs to bedeleted
here.This makes a lot of sense if you think about it. All of these strings you write in your source code have to exist in your executable somewhere. The compiler usually writes these strings of characters into the data segment of your executable. When you run your program, the executable gets loaded into memory along with the data segment containing your strings.
If you have two string literals in your program that have the same or overlapping text, there's no reason the compiler can't optimize it into storing only one of them. Consider:
The compiler only needs to write the characters
Hello\0
into the executable once here. The first two pointers will just point to theH
and the third will point to the secondl
. Your compiler can make optimizations like this. Of course, with this example, the compiler can make an even further optimization by just getting rid of the strings all together - they're not used in any way that contributes to the observable behaviour of the program.So yes, if you have a million distinct string literals that in some way contribute to the observable behaviour of the program, of course they have to exist as part of your executable.
The pointer itself occupies space on the "automatic storage" (which is usually the stack). It gets removed once the function returns [or the scope is finished, but technically, nearly all compilers will "wait" until the function returns before the space is freed].
If you call the same function in a loop 1 million times, there will only be ONE pointer at any given time. If you have 1 million functions [and a lot of memory], there will be one pointer for each function that is currently called. E.g.
When we enter main,
text4
is created on the stack - it is initialized to the string "Main" which is held in some other bit of memory. When we then callbaz()
,text3
gets created and initialized to "Meh", which callsbar()
that createstext2
and points to the text "World", and callsfoo
which createstext1
and initalizes toHello
. Asfoo
returns, the address insidetext1
is given as the return value, and the pointer itself goes away. Whenprintf()
is finished,bar
returns, and the pointer goes away.The strings "Main", "Meh", "Hello" and "World" are still staying in place for as long as the program is running.