Android: How to rotate a bitmap on a center point

2019-01-03 12:00发布

I've been looking for over a day for a solution to this problem but nothing helps, even the answers here. Documentation doesn't explain anything too.

I am simply trying to get a rotation in the direction of another object. The problem is that the bitmap is not rotated around a fixed point, but rather around the bitmaps (0,0).

Here is the code I am having troubles with:

  Matrix mtx = new Matrix();
  mtx.reset();
  mtx.preTranslate(-centerX, -centerY);
  mtx.setRotate((float)direction, -centerX, -centerY);
  mtx.postTranslate(pivotX, pivotY);
  Bitmap rotatedBMP = Bitmap.createBitmap(bitmap, 0, 0, spriteWidth, spriteHeight, mtx, true);
  this.bitmap = rotatedBMP;

The weird part is, it doesn't matter how I change the values within pre/postTranslate() and the float arguments in setRotation(). Can someone please help and push me in the right direction? :)

8条回答
叼着烟拽天下
2楼-- · 2019-01-03 12:27
matrix.reset();
matrix.setTranslate( anchor.x, anchor.y );
matrix.postRotate((float) rotation , 0,0);
matrix.postTranslate(positionOfAnchor.x, positionOfAnchor.x);
c.drawBitmap(bitmap, matrix, null); 
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别忘想泡老子
3楼-- · 2019-01-03 12:34

Edited: optimized code.

public static Bitmap RotateBitmap(Bitmap source, float angle)
{
      Matrix matrix = new Matrix();
      matrix.postRotate(angle);
      return Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), matrix, true);
}

To get Bitmap from resources:

Bitmap source = BitmapFactory.decodeResource(this.getResources(), R.drawable.your_img);
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时光不老,我们不散
4楼-- · 2019-01-03 12:35

Look at the sample from Google called Lunar Lander, the ship image there is rotated dynamically.

Lunar Lander code sample

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啃猪蹄的小仙女
5楼-- · 2019-01-03 12:39

I hope the following sequence of code will help you:

Bitmap targetBitmap = Bitmap.createBitmap(targetWidth, targetHeight, config);
Canvas canvas = new Canvas(targetBitmap);
Matrix matrix = new Matrix();
matrix.setRotate(mRotation,source.getWidth()/2,source.getHeight()/2);
canvas.drawBitmap(source, matrix, new Paint());

If you check the following method from ~frameworks\base\graphics\java\android\graphics\Bitmap.java

public static Bitmap createBitmap(Bitmap source, int x, int y, int width, int height,
        Matrix m, boolean filter)

this would explain what it does with rotation and translate.

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萌系小妹纸
6楼-- · 2019-01-03 12:43

I used this configurations and still have the problem of pixelization :

Bitmap bmpOriginal = BitmapFactory.decodeResource(this.getResources(), R.drawable.map_pin);
        Bitmap targetBitmap = Bitmap.createBitmap((bmpOriginal.getWidth()),
                (bmpOriginal.getHeight()), 
                Bitmap.Config.ARGB_8888);
        Paint p = new Paint();
        p.setAntiAlias(true);

        Matrix matrix = new Matrix();       
        matrix.setRotate((float) lock.getDirection(),(float) (bmpOriginal.getWidth()/2),
                (float)(bmpOriginal.getHeight()/2));

        RectF rectF = new RectF(0, 0, bmpOriginal.getWidth(), bmpOriginal.getHeight());
        matrix.mapRect(rectF);

        targetBitmap = Bitmap.createBitmap((int)rectF.width(), (int)rectF.height(), Bitmap.Config.ARGB_8888);


        Canvas tempCanvas = new Canvas(targetBitmap); 
        tempCanvas.drawBitmap(bmpOriginal, matrix, p);
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Juvenile、少年°
7楼-- · 2019-01-03 12:52

You can use something like following:


Matrix matrix = new Matrix();
matrix.setRotate(mRotation,source.getWidth()/2,source.getHeight()/2);
RectF rectF = new RectF(0, 0, source.getWidth(), source.getHeight());
matrix.mapRect(rectF);
Bitmap targetBitmap = Bitmap.createBitmap(rectF.width(), rectF.height(), config);
Canvas canvas = new Canvas(targetBitmap);
canvas.drawBitmap(source, matrix, new Paint());

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