I'm trying to generate a cloud of 2D points (uniformly) distributed within a triangle. So far, I've achieved the following:
The code I've used is this:
N = 1000;
X = -10:0.1:10;
for i=1:N
j = ceil(rand() * length(X));
x_i = X(j);
y_i = (10 - abs(x_i)) * rand;
E(:, i) = [x_i y_i];
end
However, the points are not uniformly distributed, as clearly seen in the left and right corners. How can I improve that result? I've been trying to search for the different shapes too, with no luck.
We can generalize this case. If you want to sample points from some (n - 1)-dimensional simplex in Euclidean space UNIFORMLY (not necessarily a triangle - it can be any convex polytope), just sample a vector from a symmetric n-dimensional Dirichlet distribution with parameter 1 - these are the convex (or barycentric) coordinates relative to the vertices of the polytope.
You can imagine that the triangle is split vertically into two halves, and move one half so that together with the other it makes a rectangle. Now you sample uniformly in the rectangle, which is easy, and then move the half triangle back.
Also, it's easier to work with unit lengths (the rectangle becomes a square) and then stretch the triangle to the desired dimensions.
That concentration of points would be expected from the way you are building the points. Your points are equally distributed along the X axis. At the extremes of the triangle there is approximately the same amount of points present at the center of the triangle, but they are distributed along a much smaller region.
The first and best approach I can think of: brute force. Distribute the points equally around a bigger region, and then delete the ones that are outside the region you are interested in.
The result of the code I've posted:
one important disclaimer: Randomly distributed does not mean "uniformly" distributed! If you generate data randomly from an Uniform Distribution, that does not mean that it will be "evenly distributed" along the triangle. You will see, in fact, some clusters of points.
You should first ask yourself what would make the points within a triangle distributed uniformly.
To make a long story short, given all three vertices of the triangle, you need to transform two uniformly distributed random values like so:
This will produce a set of points which are uniformly distributed inside the specified triangle:
Note that this solution does not involve repeated conditional manipulation of random numbers, so it cannot potentially fall into an endless loop.
For further reading, have a look at this article.