I have just downloaded the Open Asset Import Library (Assimp) which is an API used to import 3D file formats such as .3DS and .Obj into source code. Doing so allows for much easier rendering of meshes using openGL.
The problem is, I can't get the Library to build. It comes with very vague and cryptic directions on how to build it and connect to a compiler such as XCode (which I am using). It says I should use a program called CMake to build the library. I have downloaded CMake and tried to use it but it has not yet worked for me.
Has anyone here successfully built and installed Assimp using CMake or some other tool?
I totally agree that the documentation for Mac is a bit lacking, but I have managed (after several attempts) to build and install the library.
A few things before starting: make sure you have installed XCode Command Line Tools (that installs the GNU compiler). These are the steps I followed:
After the last step you should be able to include the library in your code:
Make sure you also include the library for linking; when linking you should add -lassimp to the list
Let me know if you have any issues with the steps above!