I understand that time(0) is commonly using for seeding random number generators and that it only becomes a problem when the program is being run more than once per second. I'm wondering what are some better seeds to consider when generating random numbers. I read about GetTickCount, timeGetTime, and QueryPerformanceCounter on Windows. Will these suffice for almost all operations or are there even better seeding options?
Here is a quick code example using the boost library:
#include <iostream>
#include <boost/random.hpp>
using namespace std;
using namespace boost;
int main()
{
mt19937 randGen(42);
uniform_int<> range(0,100);
variate_generator<mt19937&, uniform_int<> > GetRand(randGen, range);
for (int i = 0; i < 30; ++i)
cout << GetRand() << endl;
}
Some early hacks of Netscape security centered around knowing when an encrypted packet was sent and narrowing down the possible range of seeds with that knowledge. So, getting a tick count or something else even remotely deterministic is not your best bet.
Even using a seed, the sequence of "random" numbers is deterministic based on that seed. A Nevada Gaming Commission investigator realized this about certain slots he was supposed to inspect and used that knowledge to earn quite a bit of money before being caught.
If you need world-class randomness, you can add hardware to your system that provides for a highly randomized number. That's how the well-known poker sites do it (at least, that's what they say).
Short of that, combine a number of factors from your system that all change independently and rapidly, with as little predictability as possible, to create a very decent seed. An answer to a related post on SO suggested using Guid.NewGuid().GetHashCode(). Since a Guid is based on a number of deterministic factors including the time, that does not form a good basis for a seed:
Source: Wikipedia Globally Unique Identifier
You can store random seed on program exit and load it on start, so you'll need to initialize your RNG with time(0) only on first program start.
Using (only) the time as PRNG seed has basically two problems:
For the first problem, it's usually imperative that you take as many sources of entropy you can get your hands on.
As for the second problem, the paper Common defects in initialization of pseudorandom number generators by Makoto Matsumoto might give some insight.
On unix try reading from /dev/random. Reading from this device is slow so don't do it too often - eg only to set the initial seed. The random device gets data from hardware generated entropy (environmental noise from devices) and there's no endless amount of it available for a given time period. If you run out of entropy, SSL libraries may fail. Entropy refills after some time (actually it's a pool of entropy). There's also urandom afaik which is more economic but less random and won't block in low-of-entropy conditions.
Since you're already using boost, you probably want boost::random_device.
(At least on Linux. I don't recall whether the obvious CryptGenRandom implementation of it is yet available on Windows.)
There is a web service that offers free and paid "true" random bits generated from atmospheric noise: http://www.random.org/
Wired ran an article on two guys who used basically the noise from a webcam CCD chip to generate random numbers: http://www.wired.com/wired/archive/11.08/random.html