// CMyDialog inherits from CDialog
void CMyFrame::OnBnClickedCreate()
{
CMyDialog* dlg = new CMyDialog();
dlg->Create( IDD_MYDIALOG, m_thisFrame );
dlg->ShowWindow( SW_SHOW );
}
I'm pretty sure this leaks. What I'm really asking is: is there any "magic" in MFC that does dialog cleanup when the dialog is destroyed. How would it work if dlg wasn't a pointer but declared on the stack - wouldn't the destructor destroy the window when dlg goes out of scope.
If you manually call
Create
on a dialog, you have to manuallyDestroy
it as well.When using
DoModal()
this isn't necessary.From MSDN:
Yes, it is memory leak in your case but you can avoid memory leak in cases where modeless dialog allocated on the heap by making use of overriding
PostNcDestroy
.Dialogs are not designed for auto-cleanup ( where as Main frame windows, View windows are). In case you want to provide the auto-cleanup for dialogs then you must override the
PostNcDestroy
member function in your derived class. To add auto-cleanup to your class, call your base class and then do adelete this
. To remove auto-cleanup from your class, callCWnd::PostNcDestroy
directly instead of thePostNcDestroy
member in your direct base class.How this works (from MSDN):
You can also refer MSDN (Destroying Window Objects ) for further details.
Note:
This works for modeless dialog that can be allocated on the heap.
Yes, that's a leak. And yes, the window would be destroyed if the object was stack-allocated. Using dialogs as stack-allocated objects is typical for modal dialogs - you call a method for showing a dialog as a modal window and that method only returns when the dialog is closed and the object is destroyed after that.