What are the differences between these programming paradigms, and are they better suited to particular problems or do any use-cases favour one over the others?
Architecture examples appreciated!
What are the differences between these programming paradigms, and are they better suited to particular problems or do any use-cases favour one over the others?
Architecture examples appreciated!
All of them are good in their own ways - They're simply different approaches to the same problems.
In a purely procedural style, data tends to be highly decoupled from the functions that operate on it.
In an object oriented style, data tends to carry with it a collection of functions.
In a functional style, data and functions tend toward having more in common with each other (as in Lisp and Scheme) while offering more flexibility in terms of how functions are actually used. Algorithms tend also to be defined in terms of recursion and composition rather than loops and iteration.
Of course, the language itself only influences which style is preferred. Even in a pure-functional language like Haskell, you can write in a procedural style (though that is highly discouraged), and even in a procedural language like C, you can program in an object-oriented style (such as in the GTK+ and EFL APIs).
To be clear, the "advantage" of each paradigm is simply in the modeling of your algorithms and data structures. If, for example, your algorithm involves lists and trees, a functional algorithm may be the most sensible. Or, if, for example, your data is highly structured, it may make more sense to compose it as objects if that is the native paradigm of your language - or, it could just as easily be written as a functional abstraction of monads, which is the native paradigm of languages like Haskell or ML.
The choice of which you use is simply what makes more sense for your project and the abstractions your language supports.
I think that they are often not "versus", but you can combine them. I also think that oftentimes, the words you mention are just buzzwords. There are few people who actually know what "object-oriented" means, even if they are the fiercest evangelists of it.
In order to answer your question, we need two elements:
A list of software architecture styles/pattern is shown on the software architecture article on Wikipeida. And you can research on them easily on the web.
In short and general, Procedural is good for a model that follows a procedure, OOP is good for design, and Functional is good for high level programming.
I think you should try reading the history on each paradigm and see why people create it and you can understand them easily.
After understanding them both, you can link the items of architecture styles/patterns to programming paradigms.
One of my friends is writing a graphics app using NVIDIA CUDA. Application fits in very nicely with OOP paradigm and the problem can be decomposed into modules neatly. However, to use CUDA you need to use C, which doesn't support inheritance. Therefore, you need to be clever.
a) You devise a clever system which will emulate inheritance to a certain extent. It can be done!
i) You can use a hook system, which expects every child C of parent P to have a certain override for function F. You can make children register their overrides, which will be stored and called when required.
ii) You can use struct memory alignment feature to cast children into parents.
This can be neat but it's not easy to come up with future-proof, reliable solution. You will spend lots of time designing the system and there is no guarantee that you won't run into problems half-way through the project. Implementing multiple inheritance is even harder, if not almost impossible.
b) You can use consistent naming policy and use divide and conquer approach to create a program. It won't have any inheritance but because your functions are small, easy-to-understand and consistently formatted you don't need it. The amount of code you need to write goes up, it's very hard to stay focused and not succumb to easy solutions (hacks). However, this ninja way of coding is the C way of coding. Staying in balance between low-level freedom and writing good code. Good way to achieve this is to write prototypes using a functional language. For example, Haskell is extremely good for prototyping algorithms.
I tend towards approach b. I wrote a possible solution using approach a, and I will be honest, it felt very unnatural using that code.
For GUI I'd say that the Object-Oriented Paradigma is very well suited. The Window is an Object, the Textboxes are Objects, and the Okay-Button is one too. On the other Hand stuff like String Processing can be done with much less overhead and therefore more straightforward with simple procedural paradigma.
I don't think it is a question of the language neither. You can write functional, procedural or object-oriented in almost any popular language, although it might be some additional effort in some.
These paradigms don't have to be mutually exclusive. If you look at python, it supports functions and classes, but at the same time, everything is an object, including functions. You can mix and match functional/oop/procedural style all in one piece of code.
What I mean is, in functional languages (at least in Haskell, the only one I studied) there are no statements! functions are only allowed one expression inside them!! BUT, functions are first-class citizens, you can pass them around as parameters, along with a bunch of other abilities. They can do powerful things with few lines of code.
While in a procedural language like C, the only way you can pass functions around is by using function pointers, and that alone doesn't enable many powerful tasks.
In python, a function is a first-class citizen, but it can contain arbitrary number of statements. So you can have a function that contains procedural code, but you can pass it around just like functional languages.
Same goes for OOP. A language like Java doesn't allow you to write procedures/functions outside of a class. The only way to pass a function around is to wrap it in an object that implements that function, and then pass that object around.
In Python, you don't have this restriction.