I'm working on making a circle that will spin kind of like a large dial. Currently, I have an arrow at the top to show which direction the dial is facing. I'd like its behavior to be kind of like an old timey rotary phone, such that while your finger/cursor is down you can rotate it, but it'll (slowly) yank back to top after you let go.
Here's what my object looks like:
And here's my code:
#!/usr/bin/kivy
import kivy
kivy.require('1.7.2')
import math
from random import random
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.gridlayout import GridLayout
from kivy.uix.anchorlayout import AnchorLayout
from kivy.uix.relativelayout import RelativeLayout
from kivy.graphics import Color, Ellipse, Rectangle
class MinimalApp(App):
title = 'My App'
def build(self):
root = RootLayout()
return(root)
class RootLayout(AnchorLayout):
pass
class Circley(RelativeLayout):
angle = 0
def on_touch_down(self, touch):
ud = touch.ud
ud['group'] = g = str(touch.uid)
return True
def on_touch_move(self, touch):
ud = touch.ud
# print(touch.x, 0)
# print(self.center)
# print(0, touch.y)
# print(touch.x - self.center[0], touch.y - self.center[1])
y = (touch.y - self.center[1])
x = (touch.x - self.center[0])
calc = math.degrees(math.atan2(y,x))
angle = calc if calc > 0 else (360 + calc)
print(angle)
def on_touch_up(self, touch):
touch.ungrab(self)
ud = touch.ud
return True
if __name__ == '__main__':
MinimalApp().run()
And the kv:
#:kivy 1.7.2
#:import kivy kivy
<RootLayout>:
anchor_x: 'center' # I think this /is/ centered
anchor_y: 'center'
canvas.before:
Color:
rgba: 0.4, 0.4, 0.4, 1
Rectangle:
pos: self.pos
size: self.size
Circley:
anchor_x: 'center' # this is /not/ centered.
anchor_y: 'center'
canvas.before:
PushMatrix
Color:
rgba: 0.94, 0.94, 0.94, 1
Rotate:
angle: self.angle
axis: 0, 0, 1
origin: self.center
Ellipse:
source: 'arrow.png'
size: min(self.size), min(self.size)
pos: 0.5*self.size[0] - 0.5*min(self.size), 0.5*self.size[1] - 0.5*min(self.size)
Label:
text: unicode(self.size) # this is /not/ appearing
color: 1,0,0,1
canvas.after:
PopMatrix
Parts of that are borrowed from the kivy touchtracer demo, and from this SO question.
You can see I have a calculation that is correctly printing the angle between the origin of the circle and the touch event (not sure how this'll respond to multiple fingers, haven't thought that far through), but not sure how to integrate this into a "spinning" feedback event in the interface.
You can bind angle of canvas to
NumericProperty
, to change it from inside your code. All you need to do is to compute those angles correctly. After playing a bit with it I created following code:I'm calculating difference between initial (after pressing mouse) and later angle in
on_touch_move
. Since angle is a property I can also modify it usingkivy.animation
to make dial spin back after releasing mouse button.EDIT
on_touch_down
event for child circle:You can use GearTick from garden which is a rotating slider. It's not exactly what you need but can be adapted for your needs. "By default it allows rotation anti-clockwise you probably would need it to go clockwise"(Update: The widget now has a
orientation
property that can be set to 'clockwise' or 'anti-clockwise').You would need to manage the spring back and stopping at the "finger stop".
The example at the ends manage spring back using animation, however you still need to manage/implement the finger stop functionality.
https://github.com/kivy-garden/garden.geartick
Usage::
Python::
kv::
To install::
Working Example that you can copy paste::