I am making a text-based C++ RPG and I am trying to figure out how to work out the amount of damage that the enemy hits you for. My idea is something like this.
Damage done = randomIntBetween10and20*enemyLevel
This way it doesn't always hit for a set amount each time and allows there to be Critical Strikes (For example, if the hit is above 15 I would class that as a Critical Strike)
I'm new to C++ so I'm not quite sure how I can do this, any help would be greatly appreciated.
This link must help you to generate random numbers within a limit in C++ http://www.codeguru.com/forum/showthread.php?t=378879
You should omit the word "truly" from the title, because you probably don't mean it. You probably just want a pseudorandom number. True randomness is virtually impossible to achieve with a personal computer. The following snippet will give you a pseudorandom number in the range 10..19 inclusive:
If you want to include 20 in the range then this is a range of 11 numbers:
A good choice would be
std::random
, the random number generator that’s built-in to C++.If you don’t have C++11 support yet, use
boost::random
. The newstd::random
is based onboost::random
, so it’s basically the same thing. The documentation has several examples, including Generating integers in a range.One of the options offered is the Mersenne Twister (
mt19937
), which is a good general-purpose pseudo-random number generator.Like most of the other suggestions, this is pseudo-random. To get true randomness is more difficult—but you don’t need that for an RPG, right? (For cryptographically-strong random numbers, consider OpenSSL or, on Windows, CryptoAPI.)
The stdlib random number generator would be an okay place to start:
Eventually, you'll want to start using a more random RNG. Game Coding Complete has a pretty decent one to get you started.
The method that uses modulus (
%
) isn't a good choice because the distribution is off. This is better:You will need to include
algorithm
and seed the generator withsrand
.Of course, it's only pseudo-random. You won't be able to get truly random results, especially with
rand
.The only way to 'generate' a truly random number is through the interaction with some environmental factor that is random. This website provides a service that does that for you: http://www.random.org/