what is the code to detect whether ios app running

2019-02-08 21:41发布

what is the code to detect whether ios app running in iPhone, iPhone Retina display, or iPad?

Background:

  • for my iPhone application I have defined in XCode target/summary page the specific images for: iPhone launch image, iPhone retina display launch image, iPad portrait & iPad landscape.

  • in the main view there is a UIImageView subview I use for the background image - currently I'm specifying this in XCode (not programmatically) by selecting the image I use for the iPhone launch image.

So I'm asking how to tell which one I'm running within so that in the viewDidLoad I can load the appropriate resolution background image. Then there should be a seamless transition between the background image for app startup, and the background of the app main screen once it's started.

5条回答
贪生不怕死
2楼-- · 2019-02-08 22:22

You can use [[UIDevice currentDevice] userInterfaceIdiom] to determine whether you're running on an iPhone/iPod touch or an iPad.

There's often no need to determine directly whether you're on a retina display because UIImage handles that automatically when you use imageNamed and append "@2x" to your high resolution image file names (see Supporting High-Resolution Screens in the Drawing and Printing Guide for iOS).

If you really need to know which resolution the screen has, use UIScreen's scale method.

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冷血范
3楼-- · 2019-02-08 22:22

see @interface UIDevice

as well as the documentation at -[UIImage scale] (although there are better resources, which will likely be posted).

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放荡不羁爱自由
4楼-- · 2019-02-08 22:24

For Swift Solution:

 if (UIDevice.currentDevice().userInterfaceIdiom == UIUserInterfaceIdiom.Pad)     
 {
        // Ipad
 }
 else 
 {
       // Iphone
 }
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做自己的国王
5楼-- · 2019-02-08 22:24

Here is some code to copy and paste...

bool runningOniPhone;
if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone){
    runningOniPhone = TRUE;
} else {
    runningOniPhone = FALSE;
}
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SAY GOODBYE
6楼-- · 2019-02-08 22:28

Here's 2 useful class methods that I use, which directly answers your question - which you may want to use further down the line:

+(BOOL)isPad
{
#ifdef UI_USER_INTERFACE_IDIOM
    return UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad;
#endif
    return NO;
}

+(BOOL)hasRetinaDisplay
{
    // checks for iPhone 4. will return a false positive on iPads, so use the above function in conjunction with this to determine if it's a 3GS or below, or an iPhone 4.
    if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)] && [[UIScreen mainScreen] scale] == 2)
        return YES;
    else
        return NO;
}
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