I would like to effectively make a simple digital zoom for the camera preview, so I thought I would simply resize my SurfaceView to be larger than the screen. Other questions (such as 3813049) seem to indicate that this is easy, so I created the sample code below which I expect to let me see only half of the image horizontally (since the SurfaceView is twice as wide as the screen) and have the image only take up half of the screen horizontally. However, running it (when targeted to SDK version 4 on my Thunderbolt with Android 2.2.1) results in being able to see the whole image horizontally while filling the screen horizontally. The SurfaceView appears to behave as intended vertically (when I make it smaller than the screen), but Android won't allow me to make the SurfaceView larger than the screen.
How can I implement a digital zoom? (No, I cannot use Camera.Parameters.setZoom; not only is this not supported by Android 1.6, but different cameras support and implement this differently)
public class MagnifyTestActivity extends Activity implements SurfaceHolder.Callback {
private MagnificationView mPreview;
private SurfaceHolder mHolder;
private Camera mCamera = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mPreview = new MagnificationView(this);
setContentView(mPreview);
mHolder = mPreview.getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public class MagnificationView extends SurfaceView {
public MagnificationView(Context context) {
super(context);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
Display display = getWindowManager().getDefaultDisplay();
int width = display.getWidth()*2;
int height = display.getHeight()/2;
widthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);
heightMeasureSpec = MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
}
public void surfaceCreated(SurfaceHolder holder) {
mCamera = Camera.open();
try {
mCamera.setPreviewDisplay(holder);
} catch (IOException e) {
e.printStackTrace();
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
mCamera.stopPreview();
mCamera.release();
mCamera = null;
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
mHolder.setFixedSize(w, h);
mCamera.startPreview();
}
}
UPDATE: Based on @Pulkit Sethi's response, it is possible to stretch/magnify the SurfaceView vertically, just not horizontally. To magnify the SurfaceView vertically, simply replace display.getHeight()/2 with display.getHeight()*2 above. Also observe that changing the width doesn't produce any horizontal magnification, either in my code or in Pulkit's.
You can't make your surfaceView bigger than the screen. That being said there are ways around it.
I found you can adjust the size of the canvas in the SurfaceView, which will allow zooming.
}
In the MagnificationView class add a method:
DrawingThread would be a thread you start in in your Activity. Also in your MagnificationView class override the OnTouchEvent to handle your own pinch-zoom (which will modify scaleX & scaleY.
Hope This solves your issue
What you can do is the get the window and set its height:
getWindow().setLayout(1000, 1000);
This makes your window larger than the screen making your root view and consequently your surfaceview, probably contained inside a Framelayout larger than screen.
This worked for me let me know.
The above would work no matter what. What you would want to do is listen for onSurfaceCreated event for your surface view. Then after you have the started the camera view and you are able to calculate size of your widget holding the preview, you would want to change size of the container widget.
The concept is your container widget (probably FrameLayout) wants to grow larger than screen. The screen itself is restricted by the activity so first set size of your window,
then set size of your framelayout (it would always be shrunk to max size of windows, so set accordingly).
I do all this logic after my onSurfaceCreated is finished I have started the preview. I listen for this event in my activity by implementing a small interface, as my Camera preview is a separate class.
Working on all API level >= 8.
Here's my
TouchSurfaceView
'sonMeasure
that performs zoom:This properly zooms in and out depending on scaleFactor.
I haven't tested this with camera, but it works properly with
MediaPlayer
(behaving asVideoView
).