I'm diving into iOS development and I created a universal app that turned into an iPhone-only app. When it runs on the iPad, it just loads a white screen since there's no iPad code written yet. What I'd like is for it to run in "iPhone" mode on the iPad, if it somehow ends up on an iPad. I have the "Targeted Device Family" property set to "iPhone", so that should prevent it from showing up in the App Store as an iPad app, but if anyone owns both an iPad and an iPhone, then the app could end up synced to the iPad, at which point it will just load the white screen because it will try to run the app in iPad mode, which it doesn't have any code to support. In this situation, I prefer that it actually ran on the iPad, but in iPhone mode.
My questions are...
- When an iPad runs a universal app, how does it know to run it in "iPhone mode" or execute the iPad specific code?
- In a universal app, how does it know which code is iPhone and which code is iPad?
- How can I prevent the iPad from trying to run the iPad code and, instead, run the iPhone code?
I apologize if I sound like a total noob, but I am. Thanks so much for your wisdom!
I'm assuming what you actually want is to remove the "universal" capability, and just make it an iPhone app.
In Xcode, go to Project => Edit Project Settings => Build.
Search for universal, or 'Targeted Device Family'.
Pick iPhone.
Goodbye iPad.
I think there is an entry in the info.plist file for each of the devices that says which main window to load. Maybe a quick and dirty solution would be to set both MainWindow-iPhone and MainWindow-iPad to the same -iPhone- main window.
Another way to do it (with code) is:
In your App's AppDelegate (if your App was created as an Universal App) you can find the following code:
There you can customize what view to show.
The iPad looks for the
Targeted Device Family
, if the iPad is not present, then it knows it must run the app in iPhone mode.When you write the code for the app, you must specify what device you are targeting if there are specific things you need to do per device. (see the code example below)
Do not support iPad in your
Targeted Device Family
. Second, in your code, do not specify that specific code needs a specific device, for example:Since
Xcode 5
, you can chose your development target devices from the Project:From the devices section within
Development Info
, now you can choose:You should NOT add this to your Info.plist file. Instead, add it to your build settings per Apple's suggestion. Specifically, use the TARGETED_DEVICE_FAMILY build setting.
If you are using storyboards, you also want to remove the UIMainStoryboardFile~ipad key from your Info.plist as it will be used regardless of your TARGETED_DEVICE_FAMILY setting.
Good luck!