How make Drag and Drop interface? [duplicate]

2019-02-07 15:05发布

This question already has an answer here:

Currently, I am working with Python 3.5 GUI development using tkinter module. I want to be able to drag an image from one place to another within the application. Does tkinter support drag and drop within an application, and if so, how do you do it?

The question Drag and Drop in Tkinter? is asking about dragging and dropping between applications, which is not what I'm asking here.

from tkinter import *

root = Tk()
root.geometry("640x480")

canvas = Canvas(root, height=480, width=640, bg="white")

frame = Frame(root, height=480, width=640, bg="white")
frame.propagate(0)

image = PhotoImage(file="C:/Users/Shivam/Pictures/Paint/Body.png")

label = Label(canvas, image=image)
label.pack()

label_2 = Label(frame, text="Drop Here !")
label_2.pack()
label_2.place(x=200, y=225, anchor=CENTER)

canvas.pack(side=LEFT)
frame.pack()

root.mainloop()

2条回答
做个烂人
2楼-- · 2019-02-07 15:31

Tkinter doesn't have any direct support for drag and drop within an application. However, drag and drop requires not much more than making suitable bindings for a button click (<ButtonPress-1>), the mouse moving while the button is clicked (<B1-Motion>), and when the button is released (<ButtonRelease-1>).

Here is a very simplestic example which is designed to work with your code.

First, we'll create a class that can manage the dragging and dropping. It's easier to do this as a class rather than a collection of global functions.

class DragManager():
    def add_dragable(self, widget):
        widget.bind("<ButtonPress-1>", self.on_start)
        widget.bind("<B1-Motion>", self.on_drag)
        widget.bind("<ButtonRelease-1>", self.on_drop)
        widget.configure(cursor="hand1")

    def on_start(self, event):
        # you could use this method to create a floating window
        # that represents what is being dragged.
        pass

    def on_drag(self, event):
        # you could use this method to move a floating window that
        # represents what you're dragging
        pass

    def on_drop(self, event):
        # find the widget under the cursor
        x,y = event.widget.winfo_pointerxy()
        target = event.widget.winfo_containing(x,y)
        try:
            target.configure(image=event.widget.cget("image"))
        except:
            pass

To use it, all you need to do is call the add_draggable method, giving it the widget(s) you wish to drag.

For example:

label = Label(canvas, image=image)
...
dnd = DragManager()
dnd.add_dragable(label)
...
root.mainloop()

That's all it takes for the basic framework. It's up to you to create a floating draggable window, and to perhaps highlight the item(s) that can be dropped on.

Other implementations

For another implementation of the same concept, see https://github.com/python/cpython/blob/master/Lib/tkinter/dnd.py

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Deceive 欺骗
3楼-- · 2019-02-07 15:33

https://github.com/akheron/cpython/blob/master/Lib/tkinter/dnd.py
I tested it and it still seems to work in python 3.6.1, I suggest experimenting with it and making it your own, because it doesn't seem to be officially supported in Tkinter.

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