I want to display all images stored in the Windows Phone 8 photo folder in my custom gallery which uses a ListBox
for displaying the images.
The ListBox
code is as follows:
<phone:PhoneApplicationPage.Resources>
<MyApp:PreviewPictureConverter x:Key="PreviewPictureConverter" />
</phone:PhoneApplicationPage.Resources>
<ListBox Name="previewImageListbox" VirtualizingStackPanel.VirtualizationMode="Recycling">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<VirtualizingStackPanel CleanUpVirtualizedItemEvent="VirtualizingStackPanel_CleanUpVirtualizedItemEvent_1">
</VirtualizingStackPanel>
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Image Source="{Binding Converter={StaticResource PreviewPictureConverter}}" HorizontalAlignment="Center" VerticalAlignment="Center" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
With the following converter:
public class PreviewPictureConverter : System.Windows.Data.IValueConverter
{
public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
PreviewImageItem c = value as PreviewImageItem;
if (c == null)
return null;
return c.ImageData;
}
public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
throw new NotImplementedException();
}
}
Images are stored in a custom class:
class PreviewImageItem
{
public Picture _picture = null;
public BitmapImage _bitmap = null;
public PreviewImageItem(Picture pic)
{
_picture = pic;
}
public BitmapImage ImageData
{
get
{
System.Diagnostics.Debug.WriteLine("Get picture " + _picture.ToString());
_bitmap = new BitmapImage();
Stream data = _picture.GetImage();
try
{
_bitmap.SetSource(data); // Out-of memory exception (see text)
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine("Exception : " + ex.ToString());
}
finally
{
data.Close();
data.Dispose();
data = null;
}
return _bitmap;
}
}
}
The following code is used to set the ListBox
data source:
private List<PreviewImageItem> _galleryImages = new List<PreviewImageItem>();
using (MediaLibrary library = new MediaLibrary())
{
PictureCollection galleryPics = library.Pictures;
foreach (Picture pic in galleryPics)
{
_galleryImages.Add(new PreviewImageItem(pic));
}
previewImageListbox.ItemsSource = _galleryImages;
};
Finally here is the "cleanup" code:
private void VirtualizingStackPanel_CleanUpVirtualizedItemEvent_1(object sender, CleanUpVirtualizedItemEventArgs e)
{
PreviewImageItem item = e.Value as PreviewImageItem;
if (item != null)
{
System.Diagnostics.Debug.WriteLine("Cleanup");
item._bitmap = null;
}
}
All this works fine but the code crashes with an OutOfMemoryException
after a few images (especially when scrolling fast). The method VirtualizingStackPanel_CleanUpVirtualizedItemEvent_1
is called regulary (e.g. every 2 or 3 listbox entries) when the ListBox
is scrolled.
What's wrong with this sample code?
Why is memory not freed (fast enough)?
Try this approach: Image downloader with auto memory cleaning. Sample project here: https://simca.codeplex.com/
Oh, I recently killed whole day to make this working!
So the solution is:
Make your Image control free resources. So set the
as it was mentioned before.
Make sure you virtualize _bitmap on every item of the list. You should load it on demand (LongListSelector.Realized method) and you have to destroy it! It won't going to collect automatically and GC.Collect doesn't work either. Null reference is not working too :( But here is the method: Make 1x1 pixel file. Copy it into assembly and make resource stream from it to dispose your images with 1x1 pixel blank. Bind custom dispose method to LongListSelector.UnRealized event (e.Container handles your list item).
Working for me in LongListSelector with 1000 images 400 width each.
If you miss the 2 step with the data collection you can see the the good results but the memory overflows after 100-200 items scrolled.
You just had Windows Phone with show all the picture's in a user's media library "pictures" folder on screen. That's unbelievably memory intensive and considering the 150MB limit on WP8 apps it's no wonder you're getting OOM exceptions.
A few things you should consider adding:
1) Set Source and SourceUri properties to null when scrolling the listboxitem out of view. See "Caching Images" in Stefan's article here @ http://blogs.msdn.com/b/swick/archive/2011/04/07/image-tips-for-windows-phone-7.aspx
2) If you're on WP8 make sure to set DecodePixelWidth and/or DecodePixelHeight. That way an image will be loaded into memory, resized permanently and only the resized copy is stored in memory. The images loaded into memory can be much bigger then the screen size of the phone itself. So cropping those down to the right size and only storing the resized images is vital. Set BitmapImage.DecodePixelWidth=480 (at maximum) to help with that.
(code sample from here)
3) Why are you using Picture.GetImage() instead of Picture.GetThumbnail()? Do you really need the image to take up the whole screen?
4) Consider moving from ListBox to LongListSelector if this is a WP8 exclusive app. LLS has much, much better virtualization then ListBox. Looking at your code sample it might be enough for you to just change your XAML ListBox element to LongListSelector element.