I'm having a bit of trouble trying to get class variables to work in javascript.
I thought that I understood the prototype inheritance model, but obviously not. I assumed that since prototypes will be shared between objects then so will their variables.
This is why this bit of code confuses me.
What is the correct way to implement class variables?
function classA() {};
classA.prototype.shared = 0;
a = new classA;
//print both values to make sure that they are the same
classA.prototype.shared;
a.shared;
//increment class variable
classA.prototype.shared++;
//Verify that they are each 1 (Works)
classA.prototype.shared;
a.shared;
//now increment the other reference
a.shared++;
//Verify that they are each 2 (Doesn't Work)
classA.prototype.shared;
a.shared;
UPDATE: So it seems that everyone is confirming the fact that by incrementing the instance's variable we don't affect the prototype. This is fine, this is what I have documented in my example, but doesn't this seem like an error in the design of the language? Why would this behavior be desirable? I find it weird that when the instance's var is undefined we follow the hidden link to the prototype where we get the value of the var, but we copy it into the instance object.
I also understand that this isn't java/c++/ruby/python, it's a different language. I'm just curious as to why this behavior might be good.
What you are defining is not a class variable, it is a default value for an instance variable.
Class variables should be defined directly in the class, which means directly in the constrctor function.
When you are declaring a variable in the prototype, this variable will be inherited by all instances as instance variables (just like methods) and will ve overriden if you change it in the instance (just like methods).
Static (class level) variables can be done like this:
Your output seems strange because of the way javascript handles prototypes. Calling any method / retreiving a variable of an instantiated object checks the instance first, THEN the prototype. i.e.