As mentioned in this answer simply calling the destructor for the second time is already undefined behavior 12.4/14(3.8).
For example:
class Class {
public:
~Class() {}
};
// somewhere in code:
{
Class* object = new Class();
object->~Class();
delete object; // UB because at this point the destructor call is attempted again
}
In this example the class is designed in such a way that the destructor could be called multiple times - no things like double-deletion can happen. The memory is still allocated at the point where delete
is called - the first destructor call doesn't call the ::operator delete()
to release memory.
For example, in Visual C++ 9 the above code looks working. Even C++ definition of UB doesn't directly prohibit things qualified as UB from working. So for the code above to break some implementation and/or platform specifics are required.
Why exactly would the above code break and under what conditions?
It is undefined because if it weren't, every implementation would have to bookmark via some metadata whether an object is still alive or not. You would have to pay that cost for every single object which goes against basic C++ design rules.
Destructors are not regular functions. Calling one doesn't call one function, it calls many functions. Its the magic of destructors. While you have provided a trivial destructor with the sole intent of making it hard to show how it might break, you have failed to demonstrate what the other functions that get called do. And neither does the standard. Its in those functions that things can potentially fall apart.
As a trivial example, lets say the compiler inserts code to track object lifetimes for debugging purposes. The constructor [which is also a magic function that does all sorts of things you didn't ask it to] stores some data somewhere that says "Here I am." Before the destructor is called, it changes that data to say "There I go". After the destructor is called, it gets rid of the information it used to find that data. So the next time you call the destructor, you end up with an access violation.
You could probably also come up with examples that involve virtual tables, but your sample code didn't include any virtual functions so that would be cheating.
I guess it's been classified as undefined because most double deletes are dangerous and the standards committee didn't want to add an exception to the standard for the relatively few cases where they don't have to be.
As for where your code could break; you might find your code breaks in debug builds on some compilers; many compilers treat UB as 'do the thing that wouldn't impact on performance for well defined behaviour' in release mode and 'insert checks to detect bad behaviour' in debug builds.
The object no longer exists after you call the destructor.
So if you call it again, you're calling a method on an object that doesn't exist.
Why would this ever be defined behavior? The compiler may choose to zero out the memory of an object which has been destructed, for debugging/security/some reason, or recycle its memory with another object as an optimisation, or whatever. The implementation can do as it pleases. Calling the destructor again is essentially calling a method on arbitrary raw memory - a Bad Idea (tm).
One important example of an implementation which could break:
A conforming C++ implementation can support Garbage Collection. This has been a longstanding design goal. A GC may assume that an object can be GC'ed immediately when its dtor is run. Thus each dtor call will update its internal GC bookkeeping. The second time the dtor is called for the same pointer, the GC data structures might very well become corrupted.
The reason for the formulation in the standard is most probably that everything else would be vastly more complicated: it’d have to define when exactly double-deleting is possible (or the other way round) – i.e. either with a trivial destructor or with a destructor whose side-effect can be discarded.
On the other hand, there’s no benefit for this behaviour. In practice, you cannot profit from it because you can’t know in general whether a class destructor fits the above criteria or not. No general-purpose code could rely on this. It would be very easy to introduce bugs that way. And finally, how does it help? It just makes it possible to write sloppy code that doesn’t track life-time of its objects – under-specified code, in other words. Why should the standard support this?
Will existing compilers/runtimes break your particular code? Probably not – unless they have special run-time checks to prevent illegal access (to prevent what looks like malicious code, or simply leak protection).