I am creating a custom UISlider and wonder, how do you increase a thumb image's "click area" ? The code below works great, except the thumb's "click area" remains unchanged. If I am not wrong, I believe the standard thumb area is 19 px ? Lets say I would like to increase it to 35px with the following code below, what steps do I need to take? Keep in mind I am not an expert within this area at all.
EDIT The code below is corrected and ready for copy pasta! Hope it helps you!
main.h
#import "MyUISlider.h"
@interface main : MLUIViewController <UITableViewDelegate, UITableViewDataSource, UISearchBarDelegate, UIActionSheetDelegate, UIAlertViewDelegate, MFMailComposeViewControllerDelegate, UIGestureRecognizerDelegate, MLSearchTaskDelegate, MLDeactivateDelegate, MLReceiptDelegate>
{
..........
}
- (void)create_Custom_UISlider;
main.m
- (void)viewDidLoad
{
[self create_Custom_UISlider];
[self.view addSubview: customSlider];
}
- (void)create_Custom_UISlider
{
CGRect frame = CGRectMake(20.0, 320.0, 280, 0.0);
customSlider = [[MyUISlider alloc] initWithFrame:frame];
[customSlider addTarget:self action:@selector(sliderAction:) forControlEvents:UIControlEventValueChanged];
// in case the parent view draws with a custom color or gradient, use a transparent color
customSlider.backgroundColor = [UIColor clearColor];
UIImage *stetchLeftTrack = [[UIImage imageNamed:@"blue_slider08.png"]
stretchableImageWithLeftCapWidth: 10.0 topCapHeight:0.0];
UIImage *stetchRightTrack = [[UIImage imageNamed:@"blue_slider08.png"]
stretchableImageWithLeftCapWidth: 260.0 topCapHeight:0.0];
[customSlider setThumbImage: [UIImage imageNamed:@"slider_button00"] forState:UIControlStateNormal];
[customSlider setMinimumTrackImage:stetchLeftTrack forState:UIControlStateNormal];
[customSlider setMaximumTrackImage:stetchRightTrack forState:UIControlStateNormal];
customSlider.minimumValue = 0.0;
customSlider.maximumValue = 1.0;
customSlider.continuous = NO;
customSlider.value = 0.00;
}
-(void) sliderAction: (UISlider *) sender{
if(sender.value !=1.0){
[sender setValue: 0.00 animated: YES];
}
else{
[sender setValue 0.00 animated: YES];
// add some code here depending on what you want to do!
}
}
EDIT (trying to subclass with the code below)
MyUISlider.h
#import <UIKit/UIKit.h>
@interface MyUISlider : UISlider {
}
@end
MyUISlider.m
#import "MyUISlider.h"
@implementation MyUISlider
- (CGRect)thumbRectForBounds:(CGRect)bounds trackRect:(CGRect)rect value:(float)value
{
return CGRectInset ([super thumbRectForBounds:bounds trackRect:rect value:value], 10 , 10);
}
@end
I also had this problem and solved it by overriding
method. You can return YES for those points, that you want to be touched.
You have to override
thumbRectForBounds:trackRect:value:
in a custom subclass (instead of calling the method yourself like you do in your code, which does nothing except returning a value that you don't even bother to retrieve).thumbRectForBounds:trackRect:value:
is not a method to set the tumb rect, but to get it. The slider will internally call thisthumbRectForBounds:trackRect:value:
method to know where to draw the thumb image, so you need to override it — as explained in the documentation — to return theCGRect
you want (so that it will be 35x35px as you wish).why you wanna go for custom slider while you can change the area of a default slider ;)
take a look at this code it worked for me to increase the touch area of my UISlider hope it helps you too
You can check my double slider project
In summary, I implemented the hit test method so the beginTrackingWithTouch is invoked.
Check the class for further details
Updated for Swift 3.0 and iOS 10
Calling:
Original answer:
By far the easiest method is just to increase the size of the thumb image with invisible border around it:
And than adding this image to slider: