Calculate lat/lng of corners of ground overlay fro

2019-02-05 09:26发布

I need to find the corners in lat/lng of a ground overlay given in a kml-file either in php or javascript.

I.e. for a specific example I need to get from:

  <LatLonBox>
    <north>60.406505416667</north>
    <south>60.400570555556</south>
    <east>5.3351572222222</east>
    <west>5.3190577777778</west>
    <rotation>3.7088732260919</rotation>
  </LatLonBox>

to corner coordinates

SW: 60.400316388889;5.3194425
SE: 60.400824722222;5.3355405555556
NE: 60.406759444444;5.3347738888889
NW: 60.406251388889;5.3186730555556

I can get the other way (approximately at least, php code given) by

$w=($nw_lng+$sw_lng)/2;
$e=($ne_lng+$se_lng)/2;
$n=($ne_lat+$nw_lat)/2;
$s=($se_lat+$sw_lat)/2;
$rot= rad2deg (atan ( ( $nw_lng - $sw_lng ) / ($sw_lat - $nw_lat ) / 2  ) );

Should be easy to get back, but I've used hours for this without getting there. Any tips?

1条回答
干净又极端
2楼-- · 2019-02-05 09:52

You need to use spherical trigonometry, part of spherical geometry for full accuracy. However, since you are dealing with only a small piece of the sphere, euclidian geometry will do if you remember one thing.

As latitude increases, the lines of longitude get closer together. For example, near the North Pole, the latitude lines are almost touching. So condition your latitude differences, diminishing them by mulitlying by a factor of cos(latitude). That will give you good enough accuracy for your app.

 $n = 60.406505416667;
 $s = 60.400570555556;
 $e = 5.3351572222222;
 $w = 5.3190577777778;
 $rotn = 3.7088732260919;

 $a = ($e + $w) / 2.0;
 $b = ($n + $s) / 2.0;
 $squish = cos(deg2rad($b));
 $x = $squish * ($e - $w) / 2.0;
 $y = ($n - $s) / 2.0;

 $ne = array(
   $a + ($x * cos(deg2rad($rotn)) - $y * sin(deg2rad($rotn))) /$squish,
   $b + $x * sin(deg2rad($rotn)) + $y *cos(deg2rad($rotn))
   );
 $nw = array(
   $a - ($x * cos(deg2rad($rotn)) + $y * sin(deg2rad($rotn))) /$squish,
   $b - $x * sin(deg2rad($rotn)) + $y *cos(deg2rad($rotn))
   );
 $sw = array(
   $a - ($x * cos(deg2rad($rotn)) - $y * sin(deg2rad($rotn))) /$squish,
   $b - $x * sin(deg2rad($rotn)) - $y *cos(deg2rad($rotn))
   );
 $se = array(
   $a + ($x * cos(deg2rad($rotn)) + $y * sin(deg2rad($rotn))) /$squish,
   $b + $x * sin(deg2rad($rotn)) - $y *cos(deg2rad($rotn))
   );
 print_r(array(
 'sw'=>$sw,
 'se'=>$se,
 'ne'=>$ne,
 'nw'=>$nw,
 ));

My $squish variable is the cos(lat) I mentioned. There is de-squishing for the relative part of horizontal lengths. The sine table looks like this:

NE: (a + x cos A - y sin A, b + x sin A + y cos A)
NW: (a - x cos A - y sin A, b - x sin A + y cos A)
SW: (a - x cos A + y sin A, b - x sin A - y cos A)
SE: (a + x cos A + y sin A, b + x sin A - y cos A)

Perhaps tttppp could account for the differences from tttppp's table.

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