I want to calculate the average of a set of circular data. For example, I might have several samples from the reading of a compass. The problem of course is how to deal with the wraparound. The same algorithm might be useful for a clockface.
The actual question is more complicated - what do statistics mean on a sphere or in an algebraic space which "wraps around", e.g. the additive group mod n. The answer may not be unique, e.g. the average of 359 degrees and 1 degree could be 0 degrees or 180, but statistically 0 looks better.
This is a real programming problem for me and I'm trying to make it not look like just a Math problem.
This question is examined in detail in the book: "Statistics On Spheres", Geoffrey S. Watson, University of Arkansas Lecture Notes in the Mathematical Sciences, 1983 John Wiley & Sons, Inc. as mentioned at http://catless.ncl.ac.uk/Risks/7.44.html#subj4 by Bruce Karsh.
A good way to estimate an average angle, A, from a set of angle measurements a[i] 0<=i
The method given by starblue is computationally equivalent, but his reasons are clearer and probably programmatically more efficient, and also work well in the zero case, so kudos to him.
The subject is now explored in more detail on Wikipedia, and with other uses, like fractional parts.
You have to define average more accurately. For the specific case of two angles, I can think of two different scenarios:
I don't see how the second alternative can be generalized for the case of more than two angles, though.
Here is a completely arithmetic solution using moving averages and taking care to normalize values. It is fast and delivers correct answers if all angles are on one side of the circle (within 180° of each other).
It is mathimatically equivalent to adding the offset which shifts the values into the range (0, 180), calulating the mean and then subtracting the offset.
The comments describe what range a specific value can take on at any given time
While starblue's answer gives the angle of the average unit vector, it is possible to extend the concept of the arithmetic mean to angles if you accept that there may be more than one answer in the range of 0 to 2*pi (or 0° to 360°). For example, the average of 0° and 180° may be either 90° or 270°.
The arithmetic mean has the property of being the single value with the minimum sum of squared distances to the input values. The distance along the unit circle between two unit vectors can be easily calculated as the inverse cosine of their dot product. If we choose a unit vector by minimizing the sum of the squared inverse cosine of the dot product of our vector and each input unit vector then we have an equivalent average. Again, keep in mind that there may be two or more minimums in exceptional cases.
This concept could be extended to any number of dimensions, since the distance along the unit sphere can be calculated in the exact same way as the distance along the unit circle--the inverse cosine of the dot product of two unit vectors.
For circles we could solve for this average in a number of ways, but I propose the following O(n^2) algorithm (angles are in radians, and I avoid calculating the unit vectors):
If all the angles are within 180° of each other, then we could use a simpler O(n)+O(sort) algorithm (again using radians and avoiding use of unit vectors):
To use degrees, simply replace pi with 180. If you plan to use more dimensions then you will most likely have to use an iterative method to solve for the average.
Based on Alnitak's answer, I've written a Java method for calculating the average of multiple angles:
If your angles are in radians:
If your angles are in degrees:
FOR THE SPECIAL CASE OF TWO ANGLES:
The answer ( (a + b) mod 360 ) / 2 is WRONG. For angles 350 and 2, the closest point is 356, not 176.
The unit vector and trig solutions may be too expensive.
What I've got from a little tinkering is: