We have an app that uses OpenGL and MKMapView
. When we switched to iOS 6 it started crashing at [EAGLContext setCurrentContext:]
with EXC_BAD_ACCESS whenever we tried to display a map after setting our own EAGLContext
.
相关问题
- CALayer - backgroundColor flipped?
- Core Data lightweight migration crashes after App
- How can I implement password recovery in an iPhone
- State preservation and restoration strategies with
- “Zero out” sensitive String data in Swift
相关文章
- 现在使用swift开发ios应用好还是swift?
- UITableView dragging distance with UIRefreshContro
- TCC __TCCAccessRequest_block_invoke
- Where does a host app handle NSExtensionContext#co
- xcode 4 garbage collection removed?
- Unable to process app at this time due to a genera
- Swift - hide pickerView after value selected
- How can I add media attachments to my push notific
iOS 6 maps are OpenGL based. Your app will crash if you don't call
[EAGLContext setCurrentContext:nil]
after you have set your own EAGLContext. We fixed our bug by putting the above call into the dealloc method of our class that was interacting with EAGLContext.