HTML5 Canvas eraser tool without overdraw white co

2019-02-05 04:14发布

I have canvas. I have paint tools pencil and eraser. How i can erase drawings without overwrite(overdraw) with white color.

this my code eraser over drawing with white color: http://jsfiddle.net/66z12xb0/

I have in back end save image after drawing.

<?php
$images = scandir(ROOT_FS . FINISH_DRAW_PATH, 1);
$imageData = $GLOBALS['HTTP_RAW_POST_DATA'];
$filteredData = substr($imageData, strpos($imageData, ",") + 1);
$unencodedData = base64_decode($filteredData);

$fileName = "photo.png"; 
$fp = fopen(ROOT_FS .  SAVE_DRAW_PATH . $fileName, 'wb');
fwrite($fp, $unencodedData);
fclose($fp);
?>

Open with windows photo viewer and see this result:

enter image description here enter image description here

additional upload foto:

$("#upload_foto").click(function() {
    var data = canvas.toDataURL('image/png'); 
    var ajax = new XMLHttpRequest();
    ajax.open('POST', 'backend.php', false);
    ajax.setRequestHeader('Content-Type', 'application/upload');
    ajax.send(data);
}); 

<button type='button' id='upload_foto'>Upload</button>

2条回答
\"骚年 ilove
2楼-- · 2019-02-05 04:39

Your idea of using compositing to create an eraser is a good idea.

destination-out will remove existing drawings where a new drawing overlaps those existing drawings.

var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var lastX;
var lastY;
var strokeColor="red";
var strokeWidth=5;
var mouseX;
var mouseY;
var canvasOffset=$("#canvas").offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var isMouseDown=false;


function handleMouseDown(e){
  mouseX=parseInt(e.clientX-offsetX);
  mouseY=parseInt(e.clientY-offsetY);

  // Put your mousedown stuff here
  lastX=mouseX;
  lastY=mouseY;
  isMouseDown=true;
}

function handleMouseUp(e){
  mouseX=parseInt(e.clientX-offsetX);
  mouseY=parseInt(e.clientY-offsetY);

  // Put your mouseup stuff here
  isMouseDown=false;
}

function handleMouseOut(e){
  mouseX=parseInt(e.clientX-offsetX);
  mouseY=parseInt(e.clientY-offsetY);

  // Put your mouseOut stuff here
  isMouseDown=false;
}

function handleMouseMove(e){
  mouseX=parseInt(e.clientX-offsetX);
  mouseY=parseInt(e.clientY-offsetY);

  // Put your mousemove stuff here
  if(isMouseDown){
    ctx.beginPath();
    if(mode=="pen"){
      ctx.globalCompositeOperation="source-over";
      ctx.moveTo(lastX,lastY);
      ctx.lineTo(mouseX,mouseY);
      ctx.stroke();     
    }else{
      ctx.globalCompositeOperation="destination-out";
      ctx.arc(lastX,lastY,8,0,Math.PI*2,false);
      ctx.fill();
    }
    lastX=mouseX;
    lastY=mouseY;
  }
}

$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouseout(function(e){handleMouseOut(e);});

var mode="pen";
$("#pen").click(function(){ mode="pen"; });
$("#eraser").click(function(){ mode="eraser"; });
body{ background-color: ivory; }
canvas{border:1px solid red;}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<canvas id="canvas" width=300 height=300></canvas></br>
<button id="pen">Pen</button>
<button id="eraser">Eraser</button>

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乱世女痞
3楼-- · 2019-02-05 04:46

If you want to erase the line than you have two options:

  1. use ctx.clearRect() or overdraw with a colour that matches the Background,
  2. use layers.

If you need to have a Background image, so that it is not possible to erase with a single color, layers come in handy as a general solution. If you decide to use layers I recommend to use a framework like paper.js or kineticJS, they have this functionality already built in. If you decide to implement layers on your own you could create another <canvas> above the one for your background, or, you need to store drawing information in a list and redraw the whole canvas each time.

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