Generating random numbers in Objective-C

2018-12-31 04:41发布

I'm a Java head mainly, and I want a way to generate a pseudo-random number between 0 and 74. In Java I would use the method:

Random.nextInt(74)

I'm not interested in a discussion about seeds or true randomness, just how you accomplish the same task in Objective-C. I've scoured Google, and there just seems to be lots of different and conflicting bits of information.

13条回答
怪性笑人.
2楼-- · 2018-12-31 04:48

As of iOS 9 and OS X 10.11, you can use the new GameplayKit classes to generate random numbers in a variety of ways.

You have four source types to choose from: a general random source (unnamed, down to the system to choose what it does), linear congruential, ARC4 and Mersenne Twister. These can generate random ints, floats and bools.

At the simplest level, you can generate a random number from the system's built-in random source like this:

NSInteger rand = [[GKRandomSource sharedRandom] nextInt];

That generates a number between -2,147,483,648 and 2,147,483,647. If you want a number between 0 and an upper bound (exclusive) you'd use this:

NSInteger rand6 = [[GKRandomSource sharedRandom] nextIntWithUpperBound:6];

GameplayKit has some convenience constructors built in to work with dice. For example, you can roll a six-sided die like this:

GKRandomDistribution *d6 = [GKRandomDistribution d6];
[d6 nextInt];

Plus you can shape the random distribution by using things like GKShuffledDistribution.

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余生请多指教
3楼-- · 2018-12-31 04:53

//The following example is going to generate a number between 0 and 73.

int value;
value = (arc4random() % 74);
NSLog(@"random number: %i ", value);

//In order to generate 1 to 73, do the following:
int value1;
value1 = (arc4random() % 73) + 1;
NSLog(@"random number step 2: %i ", value1);

Output:

  • random number: 72

  • random number step 2: 52

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人间绝色
4楼-- · 2018-12-31 04:54

You should use the arc4random_uniform() function. It uses a superior algorithm to rand. You don't even need to set a seed.

#include <stdlib.h>
// ...
// ...
int r = arc4random_uniform(74);

The arc4random man page:

NAME
     arc4random, arc4random_stir, arc4random_addrandom -- arc4 random number generator

LIBRARY
     Standard C Library (libc, -lc)

SYNOPSIS
     #include <stdlib.h>

     u_int32_t
     arc4random(void);

     void
     arc4random_stir(void);

     void
     arc4random_addrandom(unsigned char *dat, int datlen);

DESCRIPTION
     The arc4random() function uses the key stream generator employed by the arc4 cipher, which uses 8*8 8
     bit S-Boxes.  The S-Boxes can be in about (2**1700) states.  The arc4random() function returns pseudo-
     random numbers in the range of 0 to (2**32)-1, and therefore has twice the range of rand(3) and
     random(3).

     The arc4random_stir() function reads data from /dev/urandom and uses it to permute the S-Boxes via
     arc4random_addrandom().

     There is no need to call arc4random_stir() before using arc4random(), since arc4random() automatically
     initializes itself.

EXAMPLES
     The following produces a drop-in replacement for the traditional rand() and random() functions using
     arc4random():

           #define foo4random() (arc4random() % ((unsigned)RAND_MAX + 1))
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残风、尘缘若梦
5楼-- · 2018-12-31 04:55

According to the manual page for rand(3), the rand family of functions have been obsoleted by random(3). This is due to the fact that the lower 12 bits of rand() go through a cyclic pattern. To get a random number, just seed the generator by calling srandom() with an unsigned seed, and then call random(). So, the equivalent of the code above would be

#import <stdlib.h>
#import <time.h>

srandom(time(NULL));
random() % 74;

You'll only need to call srandom() once in your program unless you want to change your seed. Although you said you didn't want a discussion of truly random values, rand() is a pretty bad random number generator, and random() still suffers from modulo bias, as it will generate a number between 0 and RAND_MAX. So, e.g. if RAND_MAX is 3, and you want a random number between 0 and 2, you're twice as likely to get a 0 than a 1 or a 2.

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与君花间醉酒
6楼-- · 2018-12-31 05:03

Better to use arc4random_uniform. However, this isn't available below iOS 4.3. Luckily iOS will bind this symbol at runtime, not at compile time (so don't use the #if preprocessor directive to check if it's available).

The best way to determine if arc4random_uniform is available is to do something like this:

#include <stdlib.h>

int r = 0;
if (arc4random_uniform != NULL)
    r = arc4random_uniform (74);
else
    r = (arc4random() % 74);
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何处买醉
7楼-- · 2018-12-31 05:05

I thought I could add a method I use in many projects.

- (NSInteger)randomValueBetween:(NSInteger)min and:(NSInteger)max {
    return (NSInteger)(min + arc4random_uniform(max - min + 1));
}

If I end up using it in many files I usually declare a macro as

#define RAND_FROM_TO(min, max) (min + arc4random_uniform(max - min + 1))

E.g.

NSInteger myInteger = RAND_FROM_TO(0, 74) // 0, 1, 2,..., 73, 74

Note: Only for iOS 4.3/OS X v10.7 (Lion) and later

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