I'm making an app where user will be able to click on part of the image and get a magnified version in the corner of WebView
. I managed to make a Paint
that would make a zoom version, but it displays wrong location, like there's some offset.
I know this question has been asked a lot of times and was already answered, but it appears non of those solutions helped.
Here's code I've used:
@Override
public boolean onTouchEvent(@NonNull MotionEvent event) {
zoomPos = new PointF();
zoomPos.x = event.getX();
zoomPos.y = event.getY();
matrix = new Matrix();
mShader = new BitmapShader(MainActivity.mutableBitmap, TileMode.CLAMP, TileMode.CLAMP);
mPaint = new Paint();
mPaint.setShader(mShader);
outlinePaint = new Paint(Color.BLACK);
outlinePaint.setStyle(Paint.Style.STROKE);
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
zooming = true;
this.invalidate();
break;
case MotionEvent.ACTION_UP:
Point1 = true;
zooming = false;
this.invalidate();
break;
case MotionEvent.ACTION_CANCEL:
zooming = false;
this.invalidate();
break;
default:
break;
}
return true;
}
@Override
protected void onDraw(@NonNull Canvas canvas) {
super.onDraw(canvas);
if (zooming) {
matrix.reset();
matrix.postScale(2f, 2f, zoomPos.x, zoomPos.y);
mPaint.getShader().setLocalMatrix(matrix);
canvas.drawCircle(100, 100, 100, mPaint);
}
}
Technically it should draw a circle at upper-left corner and display zoomed image of area where my finger is, it draws a circle, but again, zoom is shifted.
Final result should look something like this:
MainActivity.java
public class MainActivity extends Activity {
static ImageView takenPhoto;
static PointF zoomPos;
Paint shaderPaint;
static BitmapShader mShader;
BitmapShader shader;
Bitmap bmp;
static Bitmap mutableBitmap;
static Matrix matrix;
Canvas canvas;
static Paint mPaint;
static Paint Paint;
static boolean zooming;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
File file = new File(Environment.getExternalStorageDirectory() + "/Pictures/boxes.jpg");
String fileString = file.getPath();
takenPhoto = (ZoomView) findViewById(R.id.imageView1);
bmp = BitmapFactory.decodeFile(fileString);
mutableBitmap = bmp.copy(Bitmap.Config.ARGB_8888, true);
takenPhoto.setImageBitmap(mutableBitmap);
matrix = new Matrix();
mShader = new BitmapShader(mutableBitmap, TileMode.CLAMP, TileMode.CLAMP);
mPaint = new Paint();
mPaint.setShader(mShader);
zoomPos = new PointF();
Paint = new Paint(Color.RED);
}
}
ZoomView.java
public class ZoomView extends ImageView {
private PointF zoomPos;
PointF fingerPos;
private Paint paint = new Paint(Color.BLACK);
boolean zooming;
Matrix matrix;
BitmapShader mShader;
Paint mPaint;
Paint outlinePaint;
boolean Point1;
public ZoomView(Context context) {
super(context);
}
public ZoomView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public ZoomView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
public boolean onTouchEvent(@NonNull MotionEvent event) {
zoomPos = new PointF();
zoomPos.x = event.getX();
zoomPos.y = event.getY();
matrix = new Matrix();
mShader = new BitmapShader(MainActivity.mutableBitmap, TileMode.CLAMP, TileMode.CLAMP);
mPaint = new Paint();
mPaint.setShader(mShader);
outlinePaint = new Paint(Color.BLACK);
outlinePaint.setStyle(Paint.Style.STROKE);
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
zooming = true;
this.invalidate();
break;
case MotionEvent.ACTION_UP:
Point1 = true;
zooming = false;
this.invalidate();
break;
case MotionEvent.ACTION_CANCEL:
zooming = false;
this.invalidate();
break;
default:
break;
}
return true;
}
@Override
protected void onDraw(@NonNull Canvas canvas) {
super.onDraw(canvas);
if (zooming) {
matrix.reset();
matrix.postScale(2f, 2f, zoomPos.x, zoomPos.y);
mPaint.getShader().setLocalMatrix(matrix);
RectF src = new RectF(zoomPos.x-50, zoomPos.y-50, zoomPos.x+50, zoomPos.y+50);
RectF dst = new RectF(0, 0, 100, 100);
matrix.setRectToRect(src, dst, Matrix.ScaleToFit.CENTER);
matrix.postScale(2f, 2f);
mPaint.getShader().setLocalMatrix(matrix);
canvas.drawCircle(100, 100, 100, mPaint);
canvas.drawCircle(zoomPos.x, zoomPos.y, 100, mPaint);
canvas.drawCircle(zoomPos.x-110, zoomPos.y-110, 10, outlinePaint);
}
if(Point1){
canvas.drawCircle(zoomPos.x, zoomPos.y, 10, paint);
}
}
}
EDIT:
As you can see new code is way better, still there is some offset - black dot - position of the finger.
Seems that the issue is with how you are using the
matrix
.Now you are using the original image (1) as a shader which is then being post scaled up around a pivot point (2), which is like doing a zoom around a point (3) - but not centering the point (4) ! (For example, open google maps and zoom in on the map with your mouse - the point is zoomed around the pivot but the pivot is not centered)
What will be an easier way to achieve what you want is by using the Rect to Rect method. I.E. you want to take a small area from the original image (5) and draw it to a larger area (6) .
And here is a code sample:
Some more points:
new
object in theonTouch
- it is being called many times and it is not good on performance . Instead, create once and reuse.getAction()
will have issues when there are more than one finger on screen since it is the action ID and the pointer ID. Instead use getActionMasked() and getActionIndex().dp
.