Creating a stopwatch with redux

2019-02-04 13:28发布

I've been trying to make a stopwatch in react and redux. I've been having trouble trouble figuring out how to design such a thing in redux.

The first thing that came to mind was having a START_TIMER action which would set the initial offset value. Right after that, I use setInterval to fire off a TICK action over and over again that calculates how much time has passed by using the offset, adds it to the current time, and then updates the offset.

This approach seems to work, but I'm not sure how I would clear the interval to stop it. Also, it seems like this design is poor and there is probably a better way to do it.

Here is a full JSFiddle that has the START_TIMER functionality working. If you just want to see what my reducer looks like right now, here it is:

const initialState = {
  isOn: false,
  time: 0
};

const timer = (state = initialState, action) => {
  switch (action.type) {
    case 'START_TIMER':
      return {
        ...state,
        isOn: true,
        offset: action.offset
      };

    case 'STOP_TIMER':
      return {
        ...state,
        isOn: false
      };

    case 'TICK':
      return {
        ...state,
        time: state.time + (action.time - state.offset),
        offset: action.time
      };

    default: 
      return state;
  }
}

I would really appreciate any help.

4条回答
对你真心纯属浪费
2楼-- · 2019-02-04 14:14

You want to use the clearInterval function which takes the result of a call to setInterval (a unique identifier) and stops that interval from executing any further.

So rather than declare a setInterval within start(), instead pass it to the reducer so that it can store its ID on the state:

Pass interval to dispatcher as a member of the action object

start() {
  const interval = setInterval(() => {
    store.dispatch({
      type: 'TICK',
      time: Date.now()
    });
  });

  store.dispatch({
    type: 'START_TIMER',
    offset: Date.now(),
    interval
  });
}

Store interval on new state within the START_TIMER action reducer

case 'START_TIMER':
  return {
    ...state,
    isOn: true,
    offset: action.offset,
    interval: action.interval
  };

______

Rendering the component according to interval

Pass in interval as a property of the component:

const render = () => {
  ReactDOM.render(
    <Timer 
      time={store.getState().time}
      isOn={store.getState().isOn}
      interval={store.getState().interval}
    />,
    document.getElementById('app')
  );
}

We can then inspect the state within out component to render it according to whether there is a property interval or not:

render() {
  return (
    <div>
      <h1>Time: {this.format(this.props.time)}</h1>
      <button onClick={this.props.interval ? this.stop : this.start}>
        { this.props.interval ? 'Stop' : 'Start' }
      </button>
    </div>
  );
}

______

Stopping the timer

To stop the timer we clear the interval using clearInterval and simply apply the initialState again:

case 'STOP_TIMER':
  clearInterval(state.interval);
  return {
    ...initialState
  };

______

Updated JSFiddle

https://jsfiddle.net/8z16xwd2/2/

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在下西门庆
3楼-- · 2019-02-04 14:14

Similar to andykenward's answer, I would use requestAnimationFrame to improve performance as the frame rate of most devices is only about 60 frames per second. However, I would put as little in Redux as possible. If you just need the interval to dispatch events, you can do that all at the component level instead of in Redux. See Dan Abramov's comment in this answer.

Below is an example of a countdown Timer component that both shows a countdown clock and does something when it has expired. Inside the start, tick, or stop you can dispatch the events that you need to fire in Redux. I only mount this component when the timer should start.

class Timer extends Component {
  constructor(props) {
    super(props)
    // here, getTimeRemaining is a helper function that returns an 
    // object with { total, seconds, minutes, hours, days }
    this.state = { timeLeft: getTimeRemaining(props.expiresAt) }
  }

  // Wait until the component has mounted to start the animation frame
  componentDidMount() {
    this.start()
  }

  // Clean up by cancelling any animation frame previously scheduled
  componentWillUnmount() {
    this.stop()
  }

  start = () => {
    this.frameId = requestAnimationFrame(this.tick)
  }

  tick = () => {
    const timeLeft = getTimeRemaining(this.props.expiresAt)
    if (timeLeft.total <= 0) {
      this.stop()
      // dispatch any other actions to do on expiration
    } else {
      // dispatch anything that might need to be done on every tick
      this.setState(
        { timeLeft },
        () => this.frameId = requestAnimationFrame(this.tick)
      )
    }
  }

  stop = () => {
    cancelAnimationFrame(this.frameId)
  }

  render() {...}
}
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放荡不羁爱自由
4楼-- · 2019-02-04 14:21

I would probably recommend going about this differently: store only the state necessary to calculate the elapsed time in the store, and let components set their own interval for however often they wish to update the display.

This keeps action dispatches to a minimum — only actions to start and stop (and reset) the timer are dispatched. Remember, you're returning a new state object every time you dispatch an action, and each connected component then re-renders (even though they use optimizations to avoid too many re-renders inside the wrapped components). Furthermore, many many action dispatches can make it difficult to debug app state changes, since you have to deal with all the TICKs alongside the other actions.

Here's an example:

// Action Creators

function startTimer(baseTime = 0) {
  return {
    type: "START_TIMER",
    baseTime: baseTime,
    now: new Date().getTime()
  };
}

function stopTimer() {
  return {
    type: "STOP_TIMER",
    now: new Date().getTime()
  };
}

function resetTimer() {
  return {
    type: "RESET_TIMER",
    now: new Date().getTime()
  }
}


// Reducer / Store

const initialState = {
  startedAt: undefined,
  stoppedAt: undefined,
  baseTime: undefined
};

function reducer(state = initialState, action) {
  switch (action.type) {
    case "RESET_TIMER":
      return {
        ...state,
        baseTime: 0,
        startedAt: state.startedAt ? action.now : undefined,
        stoppedAt: state.stoppedAt ? action.now : undefined
      };
    case "START_TIMER":
      return {
        ...state,
        baseTime: action.baseTime,
        startedAt: action.now,
        stoppedAt: undefined
      };
    case "STOP_TIMER":
      return {
        ...state,
        stoppedAt: action.now
      }
    default:
      return state;
  }
}

const store = createStore(reducer);

Notice the action creators and reducer deals only with primitive values, and does not use any sort of interval or a TICK action type. Now a component can easily subscribe to this data and update as often as it wants:

// Helper function that takes store state
// and returns the current elapsed time
function getElapsedTime(baseTime, startedAt, stoppedAt = new Date().getTime()) {
  if (!startedAt) {
    return 0;
  } else {
    return stoppedAt - startedAt + baseTime;
  }
}

class Timer extends React.Component {
  componentDidMount() {
    this.interval = setInterval(this.forceUpdate.bind(this), this.props.updateInterval || 33);
  }

  componentWillUnmount() {
    clearInterval(this.interval);
  }

  render() {
    const { baseTime, startedAt, stoppedAt } = this.props;
    const elapsed = getElapsedTime(baseTime, startedAt, stoppedAt);

    return (
      <div>
        <div>Time: {elapsed}</div>
        <div>
          <button onClick={() => this.props.startTimer(elapsed)}>Start</button>
          <button onClick={() => this.props.stopTimer()}>Stop</button>
          <button onClick={() => this.props.resetTimer()}>Reset</button>
        </div>
      </div>
    );
  }
}

function mapStateToProps(state) {
  const { baseTime, startedAt, stoppedAt } = state;
  return { baseTime, startedAt, stoppedAt };
}

Timer = ReactRedux.connect(mapStateToProps, { startTimer, stopTimer, resetTimer })(Timer);

You could even display multiple timers on the same data with a different update frequency:

class Application extends React.Component {
  render() {
    return (
      <div>
        <Timer updateInterval={33} />
        <Timer updateInterval={1000} />
      </div>
    );
  }
}

You can see a working JSBin with this implementation here: https://jsbin.com/dupeji/12/edit?js,output

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何必那么认真
5楼-- · 2019-02-04 14:22

If you are going to use this in a bigger app then I would use requestAnimationFrame instead of an setInterval for performance issues. As you are showing milliseconds you would notice this on mobile devices not so much on desktop browsers.

Updated JSFiddle

https://jsfiddle.net/andykenward/9y1jjsuz

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