In all examples that use some kind of buffering I see they use stream instead of string. How is std::ostringstream and << operator different than using string.append. Which one is faster and which one uses less resourses (memory).
One difference I know is that you can output different types into output stream (like integer) rather than the limited types that string::append accepts.
Here is an example:
std::ostringstream os;
os << "Content-Type: " << contentType << ";charset=" << charset << "\r\n";
std::string header = os.str();
vs
std::string header("Content-Type: ");
header.append(contentType);
header.append(";charset=");
header.append(charset);
header.append("\r\n");
Obviously using stream is shorter, but I think append returns reference to the string so it can be written like this:
std::string header("Content-Type: ");
header.append(contentType)
.append(";charset=")
.append(charset)
.append("\r\n");
And with output stream you can do:
std::string content;
...
os << "Content-Length: " << content.length() << "\r\n";
But what about memory usage and speed? Especially when used in a big loop.
Update:
To be more clear the question is: Which one should I use and why? Is there situations when one is preferred or the other? For performance and memory ... well I think benchmark is the only way since every implementation could be different.
Update 2:
Well I don't get clear idea what should I use from the answers which means that any of them will do the job, plus vector. Cubbi
did nice benchmark with the addition of Dietmar Kühl that the biggest difference is construction of those objects. If you are looking for an answer you should check that too. I'll wait a bit more for other answers (look previous update) and if I don't get one I think I'll accept Tolga's answer because his suggestion to use vector is already done before which means vector should be less resource hungry.
With stream you can have your class
Myclass
override the<<
operation so that you can writeFor append you need to have a ToString method (or something similar) since you can't override the append function of string.
For some code pieces use whatever you feel more comfortable with. Use stream for bigger projects where it's useful to be able to simply stream an object.
If you concern about speed you should profile and/or test. In theory
std::string::append
should be not slower as it is simpler (stream has to deal with locale, different formatting and be more generic). But how faster one solution or another really is you can realize only by testing.constructing a stream object is a significantly more complex operation than constructing a string object, because it has to hold (and, therefore, construct) its
std::locale
member, among other things needed to maintain state (but the locale is by a large margin the heaviest).Appending is similar: both maintain a contiguous array of characters, both allocate more when the capacity is exceeded. The only differences I can think of is that when appending to a stream, there is one virtual member function call per overflow (in addition to memory allocation/copying, which dominates overflow handling anyway), and
operator<<
has to do some extra checks of the stream state.Also, note that you're calling str(), which copies the entire string one more time, so based on what your code is written to do, the stream example does more and should be slower.
Let's test:
that's 10 million repetitions
On my Linux, I get
so, for this use case, in these two implementations, strings appear to work faster, but obviously both ways have a lot to improve (reserve() the string, move stream construction out of the loop, use a stream that doesn't require copying to access its buffer, etc)
std::ostringstream
is not necessarily stored as a sequential array of characters in memory. You would actually need to have continuous array of characters while sending those HTTP headers and that might copy/modify the internal buffer to make it sequential.std::string
using appropriatestd::string::reserve
has no reason to act slower thanstd::ostringstream
in this situation.However,
std::ostringstream
is probably faster for appending if you absolutely have no idea about the size you have to reserve. If you usestd::string
and your string grows, it eventually requires reallocation and copying of whole buffer. It would be better to use onestd::ostringstream::str()
to make the data sequential at once compared to multiple re-allocations that would happen otherwise.P.S. Pre-C++11
std::string
is not required to be sequential either, whilst almost all libraries implement it as sequential. You could risk it or usestd::vector<char>
instead. You would need to use the following to do appending:std::vector<char>
would be best for performance because it is most probably cheaper to construct, but it is probably not of importance compared tostd::string
and the actual time they take to construct. I have done something similar to what you are trying and went withstd::vector<char>
before. Purely because of logical reasons; vector seemed to fit the job better. You do not actually want string manipulations or such. Also, benchmarks I did later proved it to perform better or maybe it was only because I did not implement operations well enough withstd::string
.While choosing, the container that has requirements for your needs and minimal extra features usually does the job best.