I am trying to record and play video simultaneously. Is this possible with avfoundation? Currently i am able to do it as long as i dont record audio. As soon as i add audio input to AVCaptureSession and restart the whole thing i receive "AVCaptureSessionWasInterruptedNotification" and recording stops.
This is how i play video.
MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:path]];
[moviePlayer.view setFrame:self.playerView.bounds];
moviePlayer.useApplicationAudioSession=NO;
self.player = moviePlayer;
[moviePlayer release];
[self.playerView addSubview:player.view];
[player play];
And this is how I record video:
NSError *error;
AVCamCaptureManager *captureManager = [[AVCamCaptureManager alloc] init];
if ([captureManager setupSessionWithPreset:AVCaptureSessionPresetLow error:&error])
{
[self setCaptureManager:captureManager];
AVCaptureVideoPreviewLayer *previewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:[captureManager session]];
self.captureVideoPreviewLayer= previewLayer;
UIView *view = [self cameraView];
CALayer *viewLayer = [view layer];
[viewLayer setMasksToBounds:YES];
CGRect bounds = [view bounds];
[captureVideoPreviewLayer setFrame:bounds];
if ([captureVideoPreviewLayer isOrientationSupported])
[captureVideoPreviewLayer setOrientation:AVCaptureVideoOrientationPortrait];
[captureVideoPreviewLayer setVideoGravity:AVLayerVideoGravityResizeAspectFill];
[[captureManager session] startRunning];
[self setCaptureVideoPreviewLayer:captureVideoPreviewLayer];
if ([[captureManager session] isRunning])
{
[captureManager setOrientation:AVCaptureVideoOrientationPortrait];
[captureManager setDelegate:self];
[viewLayer insertSublayer:captureVideoPreviewLayer below:[[viewLayer sublayers] objectAtIndex:0]];
NSString *countString = [[NSString alloc] initWithFormat:@"%d", [[AVCaptureDevice devices] count]];
NSLog(@"Device count: %@",countString);
} else {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Failure"
message:@"Failed to start session."
delegate:nil
cancelButtonTitle:@"Okay"
otherButtonTitles:nil];
[alertView show];
[alertView release];
}
} else {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Input Device Init Failed"
message:[error localizedDescription]
delegate:nil
cancelButtonTitle:@"Okay"
otherButtonTitles:nil];
[alertView show];
[alertView release];
}
[captureManager release];
if (![[self captureManager] isRecording]) {
[[self captureManager] startRecording];
}
Where as i am using "AVCamCaptureManager" from apple AVCam sample code.
Just if anyone else is wondering... I got the above approach to work as well that Wertesse proposed, but it also works with an AVPlayer (which doesn't have the useApplicationAudioSession attribute).
First, set the moviePlayer to use the application audio session:
Then, before calling [[captureManager session] startRunning], activate an audio session with its category set to "play and record" and override its property to allow it to mix with others.