How to receive messages using a message-only windo

2019-02-03 17:55发布

I've created a simple Win32 console application that creates a hidden message-only window and waits for messages, the full code is below.

#include <iostream>
#include <Windows.h>

namespace {
  LRESULT CALLBACK WindowProcedure(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
  {
    if (uMsg == WM_COPYDATA)
      std::cout << "Got a message!" << std::endl;
    return DefWindowProc(hWnd, uMsg, wParam, lParam);
  }
}

int main()
{
  WNDCLASS windowClass = {};
  windowClass.lpfnWndProc = WindowProcedure;
  LPCWSTR windowClassName = L"FoobarMessageOnlyWindow";
  windowClass.lpszClassName = windowClassName;
  if (!RegisterClass(&windowClass)) {
    std::cout << "Failed to register window class" << std::endl;
    return 1;
  }
  HWND messageWindow = CreateWindow(windowClassName, 0, 0, 0, 0, 0, 0, HWND_MESSAGE, 0, 0, 0);
  if (!messageWindow) {
    std::cout << "Failed to create message-only window" << std::endl;
    return 1;
  }

  MSG msg;
  while (GetMessage(&msg, 0, 0, 0) > 0) {
    TranslateMessage(&msg);
    DispatchMessage(&msg);
  }
  return msg.wParam;
}

However, I'm not receiving any messages from another application. GetMessage() just blocks and never returns. I use FindWindowEx() with the same class name in the application that sends a message, and it finds the window. Just the message is apparently never being received.

Am I doing something wrong here? What is the most minimal application that can receive window messages?

2条回答
放荡不羁爱自由
2楼-- · 2019-02-03 18:01

Your messages may be blocked by User Interface Privilege Isolation. In that case you can use the ChangeWindowMessageFilterEx() function to allow the WM_COPYDATA message through.

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走好不送
3楼-- · 2019-02-03 18:05

iam not sure that is wrong with your program, but i allways use the opposite approach: I create a win32 app, strip that down and add console window.

The stripped all containing winapp version (also removes all afx-junk files):

// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER                // Allow use of features specific to Windows XP or later.
#define WINVER 0x0501        // Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef _WIN32_WINNT        // Allow use of features specific to Windows XP or later.                  
#define _WIN32_WINNT 0x0501    // Change this to the appropriate value to target other versions of Windows.
#endif                       

#ifndef _WIN32_WINDOWS        // Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif

#define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers



// MinWInApp.cpp : Defines the entry point for the application.
//
#include <windows.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <strsafe.h>




#define MAX_LOADSTRING 100
#define SZ_TITLE "MinWinApp"
#define SZ_WND_CLASS "MINWINAPP"


// Global Variables:
HINSTANCE g_hInst;                // current instance
HWND g_hWnd;
HWND g_hwndNextViewer;

TCHAR* szWndClass = TEXT(SZ_WND_CLASS);


LRESULT CALLBACK  WndProc(HWND, UINT, WPARAM, LPARAM);


int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
  UNREFERENCED_PARAMETER(hPrevInstance);
  UNREFERENCED_PARAMETER(lpCmdLine);

  // TODO: Place code here.



  MSG msg;

  WNDCLASSEX wcex;

  wcex.cbSize = sizeof(WNDCLASSEX);

  wcex.style      = CS_HREDRAW | CS_VREDRAW;
  wcex.lpfnWndProc  = WndProc;
  wcex.cbClsExtra    = 0;
  wcex.cbWndExtra    = 0;
  wcex.hInstance    = hInstance;
  wcex.hIcon      = NULL;
  wcex.hCursor    = LoadCursor(NULL, IDC_ARROW);
  wcex.hbrBackground  = (HBRUSH)(COLOR_BTNFACE+1);
  wcex.lpszMenuName  = NULL;
  wcex.lpszClassName  = szWndClass;
  wcex.hIconSm    =  NULL;
  RegisterClassEx(&wcex);


  g_hInst = hInstance; // Store instance handle in our global variable
  g_hWnd = CreateWindow(szWndClass, TEXT(SZ_TITLE), WS_OVERLAPPEDWINDOW,
    CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

  if (!g_hWnd)
  {
    return FALSE;
  }

  ShowWindow(g_hWnd, SW_SHOW);

  // Main message loop:
  while (GetMessage(&msg, NULL, 0, 0))
  {

    TranslateMessage(&msg);
    DispatchMessage(&msg);
  }

  return (int) msg.wParam;
}


LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
  int wmId, wmEvent;

  switch (message)
  {
  case WM_CREATE:
    break;
  case WM_COMMAND:
    wmId    = LOWORD(wParam);
    wmEvent = HIWORD(wParam);
    // Parse the menu selections:
    switch (wmId)
    {
    case 0:
    default:
      return DefWindowProc(hWnd, message, wParam, lParam);
    }
    break;
  case WM_DESTROY:
    PostQuitMessage(0);
    break;
  default:
    return DefWindowProc(hWnd, message, wParam, lParam);
  }
  return 0;
} 

here the code to add console window can be found: http://justcheckingonall.wordpress.com/2008/08/29/console-window-win32-app/

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