iOS8 AVAudioSession setActive error

2019-02-02 19:34发布

I'm testing my app in XCode 6 and find an issue with AVAudioSession in iOS8.

When I call

[[AVAudioSession sharedInstance] setActive:NO error:nil];

I get the following error message:

AVAudioSession.mm:623: -[AVAudioSession setActive:withOptions:error:]: Deactivating an audio session that has running I/O. All I/O should be stopped or paused prior to deactivating the audio session.

In AVAudioSession.h, it says

Note that this method will throw an exception in apps linked on or after iOS 8 if the session is set inactive while it has running or paused I/O (e.g. audio queues, players, recorders, converters, remote I/Os, etc.).

But I'm not sure how can I check if there's running I/O and how can I dispose all when I need to reset the audio session.

4条回答
\"骚年 ilove
2楼-- · 2019-02-02 20:08

I solved this problem, inserting this code in the method of AVAudioPlayerDelegate.

-(void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag{
  [audioPlayer stop];
  [audioPlayer prepareToPlay];
}

where audioPlayer is a variable declared in the header of my class.

the instruction prepareToPlay should resolve your problem!

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狗以群分
3楼-- · 2019-02-02 20:33

I'm using AVAudioEngine and AVAudioPlayerNode to play sounds. I meet the same problem. My environment is iOS 10.

I use AVAudioSession.sharedInstance() to handle AVAudioSession. When I run my app in simulator everything is fine, but when I switch it to my device. It failed.

I suppose that I'm using the same session to handle recording and playing. So it may cause some strange issues. In my case, I record the sound and delay 1s to play it. So when I use stopRecordingAudio(), I add this piece of code :

if audioEngine.running {
    audioEngine = AVAudioEngine() // var audioEngine = AVAudioEngine()
    try! AVAudioSession.sharedInstance().setActive(false)
}

After redefining audioEngine, audioEngine had been forced to stop and session was released. Crash is never happened again.

Hope this message could help you.

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时光不老,我们不散
4楼-- · 2019-02-02 20:35

Be warned. If you are playing a movie (even with no sound and the audio track removed) then it will still create an I/O thread which will always cause the above error to be thrown.

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贪生不怕死
5楼-- · 2019-02-02 20:35

I pasued My AVplayer before AVAudioSession setActive NO;

[self.audioPlayer pause]; [[AVAudioSession sharedInstance] setActive:NO withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation error:nil];

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