I've a working logger class, which outputs some text into a richtextbox (Win32, C++). Problem is, i always end up using it like this:
stringstream ss;
ss << someInt << someString;
debugLogger.log(ss.str());
instead, it would be much more convenient to use it like a stream as in:
debugLogger << someInt << someString;
Is there a better way than forwarding everything to an internal stringstream instance? If'd do this, when would i need to flush?
As Luc Hermitte noted, there is "Logging In C++" article which describes very neat approach to solve this problem. In a nutshell, given you have a function like the following:
it is possible to write a wrapper to use it in std::cout like way:
(online demo)
Also, there is very nice solution provided by Stewart.
You need to implement
operator <<
appropriately for your class. The general pattern looks like this:Notice that this deals with (non-
const
) references since the operation modifies your logger. Also notice that you need to return thelog
parameter in order for chaining to work:If the innermost operation didn't return the current
log
instance, all other operations would either fail at compile-time (wrong method signature) or would be swallowed at run-time.In the Logger class, override the << operator.
Click Here to know how to implement the << operator.
You can also avoid the logging statements inside the code using Aspect Oriented programming.
An elegant solution that also solves the flushing issues is the following:
Overloading the insertion operator<< is not the way to go. You will have to add overloads for all the endl or any other user defined functions.
The way to go is to define your own streambuf, and to bind it into a stream. Then, you just have to use the stream.
Here are a few simple examples: