I am trying to round the bottom two corners of a UIView, and have the layer’s border show up rounded as well. I am currently doing:
UIRectCorners corners = UIRectCornerBottomLeft | UIRectCornerBottomRight;
CGSize radii = CGSizeMake(kThisViewCornerRadius, kThisViewCornerRadius);
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:myView.bounds
byRoundingCorners:corners
cornerRadii:radii];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
[maskLayer setPath:path.CGPath];
myView.layer.mask = maskLayer;
This works fine for normal views. However, myView
’s layer has its borderColor
and borderWidth
set, and as you can see from the screenshot, the layer’s border is not getting rounded:
I also tried subclassing UIView and returning [CAShapeLayer layer]
from +[Class layerClass]
, and setting up the view’s layer as a shape layer, but the border ended up beneath the view’s subviews.
Is it possible to round some of a view’s corners, round the view’s layer’s border, and clip the subviews underneath the layer’s border?
Note that this is not about how to round some corners and not others, but rather how to get the stroke to behave correctly.
I figured out a new way of thinking about it, thanks to David Rönnqvist’s comment.
I was trying to do the corner rounding and the stroke all in one layer. Instead, I broke it up into two layers: one to mask the view’s layer to round the corners, and the other in a view to add the stroke.
Here is the small code. Alloc init a view and send to this method to get corners rounded. You can optionally round any of the corners u want. Also give shadow stroke color.
Call the method like this.
Zev Eisenberg's answer is the right one.
Although I prefer:
instead of creating and adding a subview: