How to use AutoLayout to position UIButtons in hor

2019-02-01 22:17发布

I need to create a couple of UIButtons with various widths programmatically in my app (iOS 6.0 and above).

I want to display the buttons in a "wrap around" style: Starting from the left edge, each button should be positioned next to each other horizontally (in a defined order), and if a button does not fit in the current "line", it should start a new line on the left edge below the previous line.

Note: I don't want a table/grid, since the buttons have different widths, and I want to have one right next to each other.

layout example

I could manually calculate the frame of each button in my code, but should I use AutoLayout (with programmatically created NSLayoutConstraints) instead? How exactly would I need to set it up?

EDIT: After reading through Chapter 4 "Intermediate Auto Layout" of "iOS 6 by Tutorials" I am not sure whether using pure AutoLayout could implement this "wrap around" functionality I require.

3条回答
闹够了就滚
2楼-- · 2019-02-01 22:46

Here is the another example of how we can implement wrapping layout with auto layout:

    @interface SCHorizontalWrapView : UIView
        @property(nonatomic)NSMutableArray *wrapConstrains;
    @end


@implementation SCHorizontalWrapView {
    CGFloat intrinsicHeight;
    BOOL updateConstraintsCalled;
}

-(id)init {
    self = [super init];
    if (self) {
        [UIView autoSetPriority:UILayoutPriorityDefaultHigh forConstraints:^{
            [self autoSetContentCompressionResistancePriorityForAxis:ALAxisVertical];
            [self autoSetContentCompressionResistancePriorityForAxis:ALAxisHorizontal];
            [self autoSetContentCompressionResistancePriorityForAxis:ALAxisHorizontal];
            [self autoSetContentCompressionResistancePriorityForAxis:ALAxisVertical];
        }];
    }
    return self;
}

-(void)updateConstraints {
    if (self.needsUpdateConstraints) {
        if (updateConstraintsCalled == NO) {
            updateConstraintsCalled = YES;
            [self updateWrappingConstrains];
            updateConstraintsCalled = NO;
        }

        [super updateConstraints];
    }
}

-(NSMutableArray *)wrapConstrains {
    if (_wrapConstrains == nil) {
        _wrapConstrains = [NSMutableArray new];

    }
    return _wrapConstrains;
}

-(CGSize)intrinsicContentSize {
    return CGSizeMake(UIViewNoIntrinsicMetric, intrinsicHeight);
}

-(void)setViews:(NSArray*)views {
    if (self.wrapConstrains.count > 0) {
        [UIView autoRemoveConstraints:self.wrapConstrains];
        [self.wrapConstrains removeAllObjects];
    }

    NSArray *subviews = self.subviews;
    for (UIView *view in subviews) {
        [view removeFromSuperview];
    }
    for (UIView *view in views) {
        view.translatesAutoresizingMaskIntoConstraints = NO;
        [self addSubview:view];
        CGFloat leftPadding = 0;
        [view autoSetDimension:ALDimensionWidth toSize:CGRectGetWidth(self.frame) - leftPadding relation:NSLayoutRelationLessThanOrEqual];
    }
}


-(void)updateWrappingConstrains {

    NSArray *subviews = self.subviews;
    UIView *previewsView = nil;
    CGFloat leftOffset = 0;
    CGFloat itemMargin = 5;
    CGFloat topPadding = 0;
    CGFloat itemVerticalMargin = 5;
    CGFloat currentX = leftOffset;
    intrinsicHeight = topPadding;
    int lineIndex = 0;
    for (UIView *view in subviews) {
        CGSize size = view.intrinsicContentSize;
        if (previewsView) {
            [self.wrapConstrains addObject:[view autoPinEdgeToSuperviewEdge:ALEdgeTop withInset:topPadding relation:NSLayoutRelationGreaterThanOrEqual]];
            [self.wrapConstrains addObject:[view autoPinEdgeToSuperviewEdge:ALEdgeLeading withInset:leftOffset relation:NSLayoutRelationGreaterThanOrEqual]];

            CGFloat width = size.width;
            currentX += itemMargin;
            if (currentX + width <= CGRectGetWidth(self.frame)) {
                [self.wrapConstrains addObject:[view autoConstrainAttribute:ALEdgeLeading toAttribute:ALEdgeTrailing ofView:previewsView withOffset:itemMargin relation:NSLayoutRelationEqual]];
                [self.wrapConstrains addObject:[view autoAlignAxis:ALAxisBaseline toSameAxisOfView:previewsView]];
                currentX += size.width;
            }else {
                [self.wrapConstrains addObject: [view autoConstrainAttribute:ALEdgeTop toAttribute:ALEdgeBottom ofView:previewsView withOffset:itemVerticalMargin relation:NSLayoutRelationGreaterThanOrEqual]];
                currentX = leftOffset + size.width;
                intrinsicHeight += size.height + itemVerticalMargin;
                lineIndex++;
            }

        }else {
            [self.wrapConstrains addObject:[view autoPinEdgeToSuperviewEdge:ALEdgeTop withInset:topPadding relation:NSLayoutRelationEqual]];
            [self.wrapConstrains addObject:[view autoPinEdgeToSuperviewEdge:ALEdgeLeading withInset:leftOffset relation:NSLayoutRelationEqual]];
            intrinsicHeight += size.height;
            currentX += size.width;
        }



        [view setNeedsUpdateConstraints];
        [view updateConstraintsIfNeeded];
        [view setNeedsLayout];
        [view layoutIfNeeded];

        previewsView = view;

    }
    [self invalidateIntrinsicContentSize];
}
@end

Here I'm using PureLayout for defining constrains.

You can use this class like this:

SCHorizontalWrapView *wrappingView = [[SCHorizontalWrapView alloc] initForAutoLayout];
//parentView is some view
[parentView addSubview:wrappingView];


[tagsView autoPinEdgeToSuperviewEdge:ALEdgeLeading withInset:padding];
[tagsView autoPinEdgeToSuperviewEdge:ALEdgeTrailing withInset:padding];
[tagsView autoPinEdge:ALEdgeTop toEdge:ALEdgeBottom ofView:locationView withOffset:padding relation:NSLayoutRelationGreaterThanOrEqual];
[tagsView setNeedsLayout];
[tagsView layoutIfNeeded];
[tagsView setNeedsUpdateConstraints];
[tagsView updateConstraintsIfNeeded];
NSMutableArray *views = [NSMutableArray new];
//texts is some array of nsstrings
for (NSString *text in texts) {
    UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
    button.translatesAutoresizingMaskIntoConstraints = NO;
    [button setTitle:text forState:UIControlStateNormal];
    button.backgroundColor = [UIColor lightGrayColor];
    [views addObject:button];
}
[tagsView setViews:views];
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SAY GOODBYE
3楼-- · 2019-02-01 22:54

My current solution looks like this: No AutoLayout, but manually setting the correct constraints for each case (first button, leftmost button in a new line, any other button).

(My guess is that setting the frame for each button directly would result in more readable code than using NSLayoutConstraints, anyway)

NSArray *texts = @[ @"A", @"Short", @"Button", @"Longer Button", @"Very Long Button", @"Short", @"More Button", @"Any Key"];

int indexOfLeftmostButtonOnCurrentLine = 0;
NSMutableArray *buttons = [[NSMutableArray alloc] init];
float runningWidth = 0.0f;
float maxWidth = 300.0f;
float horizontalSpaceBetweenButtons = 10.0f;
float verticalSpaceBetweenButtons = 10.0f;

for (int i=0; i<texts.count; i++) {
    UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    [button setTitle:[texts objectAtIndex:i] forState:UIControlStateNormal];
    [button sizeToFit];
    button.translatesAutoresizingMaskIntoConstraints = NO;

    [self.view addSubview:button];

    // check if first button or button would exceed maxWidth
    if ((i == 0) || (runningWidth + button.frame.size.width > maxWidth)) {
        // wrap around into next line
        runningWidth = button.frame.size.width;

        if (i== 0) {
            // first button (top left)
            // horizontal position: same as previous leftmost button (on line above)
            NSLayoutConstraint *horizontalConstraint = [NSLayoutConstraint constraintWithItem:button attribute:NSLayoutAttributeLeft relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeLeft multiplier:1.0f constant:horizontalSpaceBetweenButtons];
            [self.view addConstraint:horizontalConstraint];

            // vertical position:
            NSLayoutConstraint *verticalConstraint = [NSLayoutConstraint constraintWithItem:button attribute:NSLayoutAttributeTop relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeTop              multiplier:1.0f constant:verticalSpaceBetweenButtons];
            [self.view addConstraint:verticalConstraint];


        } else {
            // put it in new line
            UIButton *previousLeftmostButton = [buttons objectAtIndex:indexOfLeftmostButtonOnCurrentLine];

            // horizontal position: same as previous leftmost button (on line above)
            NSLayoutConstraint *horizontalConstraint = [NSLayoutConstraint constraintWithItem:button attribute:NSLayoutAttributeLeft relatedBy:NSLayoutRelationEqual toItem:previousLeftmostButton attribute:NSLayoutAttributeLeft multiplier:1.0f constant:0.0f];
            [self.view addConstraint:horizontalConstraint];

            // vertical position:
            NSLayoutConstraint *verticalConstraint = [NSLayoutConstraint constraintWithItem:button attribute:NSLayoutAttributeTop relatedBy:NSLayoutRelationEqual toItem:previousLeftmostButton attribute:NSLayoutAttributeBottom multiplier:1.0f constant:verticalSpaceBetweenButtons];
            [self.view addConstraint:verticalConstraint];

            indexOfLeftmostButtonOnCurrentLine = i;
        }
    } else {
        // put it right from previous buttom
        runningWidth += button.frame.size.width + horizontalSpaceBetweenButtons;

        UIButton *previousButton = [buttons objectAtIndex:(i-1)];

        // horizontal position: right from previous button
        NSLayoutConstraint *horizontalConstraint = [NSLayoutConstraint constraintWithItem:button attribute:NSLayoutAttributeLeft relatedBy:NSLayoutRelationEqual toItem:previousButton attribute:NSLayoutAttributeRight multiplier:1.0f constant:horizontalSpaceBetweenButtons];
        [self.view addConstraint:horizontalConstraint];

        // vertical position same as previous button
        NSLayoutConstraint *verticalConstraint = [NSLayoutConstraint constraintWithItem:button attribute:NSLayoutAttributeTop relatedBy:NSLayoutRelationEqual toItem:previousButton attribute:NSLayoutAttributeTop multiplier:1.0f constant:0.0f];
        [self.view addConstraint:verticalConstraint];
    }

    [buttons addObject:button];
}
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霸刀☆藐视天下
4楼-- · 2019-02-01 22:55

Instead of using Autolayout, you could just use a collection view which better options for you to lay out elements such as buttons.

It is better able to handle layouts under rotation as well.

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