I've got an application project that depends on a couple of shared libraries that I have created myself. According to the Qt 4.6 documentation "Deploying an Application on Mac OSX":
Note: If you want a 3rd party library to be included in your application bundle, then you must add an excplicit lib entry for that library to your application's .pro file. Otherwise, the macdeployqt tool will not copy the 3rd party .dylib into the bundle.
I have added lib entries to my application's .pro file but the libraries that I have written do not get copied into the bundle when I execute macdeployqt. I have the following in my .pro file:
LIBS += -L../Libraries -lMyLib
Everything builds okay, its just when I try to run from the bundle that I run into problems i.e. "image not found" errors.
Is there a bug in macdeployqt or do I have to something more to my .pro file?
Did you check the .app bundle to see if the libraries are really not there?
If that's the case, I'd assume there really is a bug in macdeployqt, or it simply can't find the library you are linking. Personally I've never seen macdeployqt actually copy any needed 3rd-party libraries into the bundle.
The interesting part is that macdeployqt never ever works directly with the .pro file. It just does some stuff to the produced application bundle. And after a quick glance into the documentation this Qt 4.7 documentation page obviously proves me right:
I'd assume there is a bug in the 4.6 documentation. For me macdeployqt never placed any library files in my bundle (except for the Qt* ones, of course).
I did spend a lot of time with this stuff in my past, and ended up writing a simple little (Python) script that packs everything up into my bundle, changes the library names as needed and puts everything in a .dmg file with automatic naming.
Possibly not what you wanted to hear, but it works. ;)
badcat is correct that the Qt 4.6 documentation has a grossly inflated view of what is possible with macdeployqt tool.
In my experience, the only things that are done by macdeployqt are:
So, for every other binary and library you want to deploy in your app bundle, you must do the following:
Run macdeployqt to enjoy its useful but feebly inadequate benefits
macdeployqt <path_to_your_nascent_app_bundle>/foo.app
Install your extra libraries manually
cp <original_library_path> foo.app/Contents/Frameworks/<lib_name>
Find out what libraries each binary links to.
otool -L <binary_file_name>
Change the internal libary paths in your binaries
install_name_tool -change <original_library_path> @executable_path/../Frameworks/<lib_name> <binary_file_name>
I wrote a perl script that automates these steps for my application, but it's a bit too specific to my particular environment to post here.
https://github.com/auriamg/macdylibbundler
You don't need to take care about manual deployment of third-party libraries. I am uploading a patch to Qt that makes it possible to specify additional library search paths, so that the macdeployqt tool finds the third-party dependencies: https://codereview.qt-project.org/#change,47906
After this one there will be another commit that will add support for third party libraries' deployment.