How to capture UIView to UIImage without loss of q

2018-12-31 03:52发布

My code works fine for normal devices but creates blurry images on retina devices.

Does anybody know a solution for my issue?

+ (UIImage *) imageWithView:(UIView *)view
{
    UIGraphicsBeginImageContext(view.bounds.size);
    [view.layer renderInContext:UIGraphicsGetCurrentContext()];

    UIImage * img = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

    return img;
}

15条回答
心情的温度
2楼-- · 2018-12-31 04:31

Here's a Swift 4 UIView extension based on the answer from @Dima.

extension UIView {

   func image () -> UIImage?
   {
       UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, 0)

       drawHierarchy(in: bounds, afterScreenUpdates: false)

       let image = UIGraphicsGetImageFromCurrentImageContext()

       UIGraphicsEndImageContext()

       return image
   }
}
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笑指拈花
3楼-- · 2018-12-31 04:33

To improve answers by @Tommy and @Dima, use the following category to render UIView into UIImage with transparent background and without loss of quality. Working on iOS7. (Or just reuse that method in implementation, replacing self reference with your image)

UIView+RenderViewToImage.h

#import <UIKit/UIKit.h>

@interface UIView (RenderToImage)

- (UIImage *)imageByRenderingView;

@end

UIView+RenderViewToImage.m

#import "UIView+RenderViewToImage.h"

@implementation UIView (RenderViewToImage)

- (UIImage *)imageByRenderingView
{
    UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, 0.0);
    [self drawViewHierarchyInRect:self.bounds afterScreenUpdates:YES];
    UIImage * snapshotImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return snapshotImage;
}

@end
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忆尘夕之涩
4楼-- · 2018-12-31 04:38

I have created a Swift extension based on @Dima solution:

extension UIImage {
    class func imageWithView(view: UIView) -> UIImage {
        UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, 0.0)
        view.drawViewHierarchyInRect(view.bounds, afterScreenUpdates: true)
        let img = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return img
    }
}

EDIT: Swift 4 improved version

extension UIImage {
    class func imageWithView(_ view: UIView) -> UIImage {
        UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.isOpaque, 0)
        defer { UIGraphicsEndImageContext() }
        view.drawHierarchy(in: view.bounds, afterScreenUpdates: true)
        return UIGraphicsGetImageFromCurrentImageContext() ?? UIImage()
    }
}

Usage:

let view = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))  
let image = UIImage.imageWithView(view)
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