I was debugging a multi-threaded application and found the internal structure of CRITICAL_SECTION
. I found data member LockSemaphore
of CRITICAL_SECTION an interesting one.
It looks like LockSemaphore
is an auto-reset event (not a semaphore as the name suggests) and operating system creates this event silently when first time a thread waits on Critcal Section
which is locked by some other thread.
Now, I am wondering is Critical Section always faster? Event is a kernel object and each Critical section object is associated with event object then how Critical Section
can be faster compared to other kernel objects like Mutex? Also, how does internal event object actually affects the performance of Critical section ?
Here is the structure of the CRITICAL_SECTION
:
struct RTL_CRITICAL_SECTION
{
PRTL_CRITICAL_SECTION_DEBUG DebugInfo;
LONG LockCount;
LONG RecursionCount;
HANDLE OwningThread;
HANDLE LockSemaphore;
ULONG_PTR SpinCount;
};
In performance work, few things fall into the "always" category :) If you implement something yourself that is similar to an OS critical section using other primitives then odds are that will be slower in most cases.
The best way to answer your question is with performance measurements. How OS objects perform is very dependent on the scenario. For example, critical sections are general considered 'fast' if contention is low. They are also considered fast if the lock time is less than the spin count time.
The most important thing to determine is if contention on a critical section is the first order limiting factor in your application. If not, then simply use a critical section normaly and work on your applications primary bottleneck (or necks).
If critical section performance is critical, then you can consider the following.
In summary - tuning scenarios that have lock contention can be challenging (but interesting!) work. Focus on measuring your applications performance and understanding where your hot paths are. The xperf tools in the Windows Performance Tool kit is your friend here :) We just released version 4.5 in the Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 SP1 (ISO is here, web installer here). You can find the forum for the xperf tools here. V4.5 fully supports Win7, Vista, Windows Server 2008 - all versions.
Critical section is faster than mutex why because critical section is not a kernel object. This is part of global memory of the current process. Mutex actually resides in Kernel and creation of mutext object requires a kernel switch but in case of critical section not. Even though critical section is fast, there will be a kernel switch while using critical section when threads are going to wait state. This is because thread scheduling happens in kernel side.
When they say that a critical section is "fast", they mean "it's cheap to acquire one when it isn't already locked by another thread".
[Note that if it is already locked by another thread, then it doesn't matter nearly so much how fast it is.]
The reason why it's fast is because, before going into the kernel, it uses the equivalent of
InterlockedIncrement
on one of thoseLONG
field (perhaps on the theLockCount
field) and if it succeeds then it considers the lock aquired without having gone into the kernel.The
InterlockedIncrement
API is I think implemented in user mode as a "LOCK INC" opcode ... in other words you can acquire an uncontested critical section without doing any ring transition into the kernel at all.CriticalSections is faster, but InterlockedIncrement/InterlockedDecrement is more. See this implementation usage sample LightweightLock full copy.
The CriticalSections will spin a short while (few ms) and keep checking if the lock is free. After the spin count 'times out', it will then fall back to the kernel event. So in the case where the holder of the lock gets out quickly, you never have to make the expensive transition to kernel code.
EDIT: Went and found some comments in my code: apparently the MS Heap Manager uses a spin count of 4000 (integer increments, not ms)
Here's a way to look at it:
If there's no contention, then the spin lock is really fast compared to going to kernel mode for a Mutex.
When there is contention, a CriticalSection is slightly more expensive than using a Mutex directly (because of the extra work to detect the spinlock state).
So it boils down to a weighted average, where the weights depend on the specifics of your calling pattern. That being said, if you have little contention, then a CriticalSection is big win. If, on the other hand, you consistently have lots of contention, then you'd be paying a very small penalty over using a Mutex directly. But in that case, what you'd gain by switching to a Mutex is small, so you'd probably be better off trying to reduce the contention.