Hey everyone, my problem is that im trying to figure out how to get a class INSIDE another class.
What I am doing is I have a class for an Airplane with all its statistics as to how fast it can fly, how far it can go, fuel consumption, and so on. Then I have a Flight Class which is all the details about the flight: Distance, starting location and time, ending location and time, duration, and so on.
But I realized that each airplane has multiple flights, so why not put all the flight data into the airplane class? Although how do i put a class INTO another class so i can call something like this:
Player1.Airplane5.Flight6.duration = 5 hours
Ive somewhat done it with the airplane class, but when i go to save the information (listing everything out into a text document), all it gives me is the Hex location of the data and not the actual strings.
class Player (object):#Player Class to define variables
'''Player class to define variables'''
def __init__ (self, stock = 0, bank = 200000, fuel = 0, total_flights = 0, total_pax = 0):
self.stock = stock
self.bank = bank
self.fuel = fuel
self.total_flights = total_flights
self.total_pax = total_pax
self.Airplanes = Airplanes
self.flight_list = flight_list
Is there a way to put a class inside a class? or will i need to make one super Player class which handles all the information which im using other classes for?
I think you are confusing objects and classes. A class inside a class looks like this:
But it doesn't look to me like that's what you want. Perhaps you are after a simple containment hierarchy:
Then you can build and use the objects thus:
It sounds like you are talking about aggregation. Each instance of your
player
class can contain zero or more instances ofAirplane
, which, in turn, can contain zero or more instances ofFlight
. You can implement this in Python using the built-inlist
type to save you naming variables with numbers.