I have 5 UIImageViews
getting animated down the screen. If one is pressed, and it meets the requirements, it will add 1 to your score, using this:
self.score.text = @(self.score.text.integerValue + 1).stringValue;
But when the text in the UILabel
updates, all the animations stop abruptly and the remaining UIImageViews
disappear. But, the animation only restarts after a few seconds, as if the images are becoming hidden. The code to animate the images and change image(They are the same for each one):
- (void) squareOneMover {
NSUInteger r = arc4random_uniform(3);
[self.squareOne setHidden:NO];
CGPoint originalPosition = self.squareOne.center;
CGPoint position = self.squareOne.center;
originalPosition.y = -55;
position.y += 790;
[self.squareOne setCenter:originalPosition];
[UIView animateWithDuration:r + 3
delay:0.0
options:UIViewAnimationOptionAllowUserInteraction
animations:^{
[self.squareOne setCenter:position];
}
completion:^(BOOL complete) {
if (complete) {
[self squareOneColour];
[self squareOneMover];
}
}
];
}
- (void) squareOneColour {
NSUInteger r = arc4random_uniform(5);
[self.squareOne setImage:[self.colorArray objectAtIndex:r]];
}
Anyone have a solution? And if by changing the text in a UILabel
is supposed to stop animations (I don't know why they would do so) can someone provide a workaround to make keeping score possible.
Edit: I created a button that would increase the integer value of score
. This means I can change the text in the UILabel
manually. The animations still stopped the moment the text changed.
Edit 2: Method for the pressed event:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
NSUInteger a = [self.colorArray indexOfObject:self.squareOne.image];
NSUInteger b = [self.iconColorArray indexOfObject:self.icon.image];
if ([self.squareOne.layer.presentationLayer hitTest:touchLocation]) {
_squareOne.hidden = YES;
}
if (a!=b) {
if (self.squareOne.hidden==YES) {
NSLog(@"NO");
}
}
if (a==b) {
if ([self.squareOne.layer.presentationLayer hitTest:touchLocation]) {
self.score.text = @(self.score.text.integerValue + 1).stringValue;
}
}
if ([self.squareTwo.layer.presentationLayer hitTest:touchLocation]) {
_squareTwo.hidden = YES;
}
}
Looking at Matt's answer, how would I animate the UIImageView
by "changing its constraints"?
Constraints:
[self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"H:|-25-[btn1]-25-[btn2(==btn1)]-25-[btn3(==btn1)]-25-[btn4(==btn1)]-25-[btn5(==btn1)]-25-|" options:0 metrics:nil views:views]];
[self.view addConstraint:[NSLayoutConstraint
constraintWithItem:self.squareOne
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:self.view
attribute:NSLayoutAttributeTop
multiplier:0.0
constant:-55.0]];
Update
**just cleaning up the code a bit for future onlookers ** direct copy and paste only delete everything inside ViewController.m on a new project and paste this in it's place
The problem is this line:
You are animating the position of
squareOne
by setting its position. But meanwhile you also have constraints that also positionsquareOne
. That fact remains concealed until you change the text of the label; that triggers layout, and now the constraints all assert themselves, putting an end to everything else that was going on.One solution is to animate the position of
squareOne
by changing its constraints. Now when layout is triggered, the existing constraints will match the situation because they are the only force that is positioning things.Instead of animating the constraints by hand, you can also have
UIImageView
generate constraints during animation (which does not get broken by a sibling UILabel). Like in this question.