A weighted version of random.choice

2018-12-31 03:41发布

I needed to write a weighted version of random.choice (each element in the list has a different probability for being selected). This is what I came up with:

def weightedChoice(choices):
    """Like random.choice, but each element can have a different chance of
    being selected.

    choices can be any iterable containing iterables with two items each.
    Technically, they can have more than two items, the rest will just be
    ignored.  The first item is the thing being chosen, the second item is
    its weight.  The weights can be any numeric values, what matters is the
    relative differences between them.
    """
    space = {}
    current = 0
    for choice, weight in choices:
        if weight > 0:
            space[current] = choice
            current += weight
    rand = random.uniform(0, current)
    for key in sorted(space.keys() + [current]):
        if rand < key:
            return choice
        choice = space[key]
    return None

This function seems overly complex to me, and ugly. I'm hoping everyone here can offer some suggestions on improving it or alternate ways of doing this. Efficiency isn't as important to me as code cleanliness and readability.

20条回答
长期被迫恋爱
2楼-- · 2018-12-31 04:26

Here's is the version that is being included in the standard library for Python 3.6:

import itertools as _itertools
import bisect as _bisect

class Random36(random.Random):
    "Show the code included in the Python 3.6 version of the Random class"

    def choices(self, population, weights=None, *, cum_weights=None, k=1):
        """Return a k sized list of population elements chosen with replacement.

        If the relative weights or cumulative weights are not specified,
        the selections are made with equal probability.

        """
        random = self.random
        if cum_weights is None:
            if weights is None:
                _int = int
                total = len(population)
                return [population[_int(random() * total)] for i in range(k)]
            cum_weights = list(_itertools.accumulate(weights))
        elif weights is not None:
            raise TypeError('Cannot specify both weights and cumulative weights')
        if len(cum_weights) != len(population):
            raise ValueError('The number of weights does not match the population')
        bisect = _bisect.bisect
        total = cum_weights[-1]
        return [population[bisect(cum_weights, random() * total)] for i in range(k)]

Source: https://hg.python.org/cpython/file/tip/Lib/random.py#l340

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伤终究还是伤i
3楼-- · 2018-12-31 04:28

Crude, but may be sufficient:

import random
weighted_choice = lambda s : random.choice(sum(([v]*wt for v,wt in s),[]))

Does it work?

# define choices and relative weights
choices = [("WHITE",90), ("RED",8), ("GREEN",2)]

# initialize tally dict
tally = dict.fromkeys(choices, 0)

# tally up 1000 weighted choices
for i in xrange(1000):
    tally[weighted_choice(choices)] += 1

print tally.items()

Prints:

[('WHITE', 904), ('GREEN', 22), ('RED', 74)]

Assumes that all weights are integers. They don't have to add up to 100, I just did that to make the test results easier to interpret. (If weights are floating point numbers, multiply them all by 10 repeatedly until all weights >= 1.)

weights = [.6, .2, .001, .199]
while any(w < 1.0 for w in weights):
    weights = [w*10 for w in weights]
weights = map(int, weights)
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