Convert SVG to image (JPEG, PNG, etc.) in the brow

2018-12-31 03:57发布

I want to convert SVG into bitmap images (like JPEG, PNG, etc.) through JavaScript.

6条回答
不再属于我。
2楼-- · 2018-12-31 04:04

If you don't mean programmatically, this question should probably belong to superuser.com.

Either way, the Batik SVG Toolkit may be of help, especially the SVG Rasterizer.

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谁念西风独自凉
3楼-- · 2018-12-31 04:13

change svg to match your element

function svg2img(){
    var svg = document.querySelector('svg');
    var xml = new XMLSerializer().serializeToString(svg);
    var svg64 = btoa(xml); //for utf8: btoa(unescape(encodeURIComponent(xml)))
    var b64start = 'data:image/svg+xml;base64,';
    var image64 = b64start + svg64;
    return image64;
};svg2img()
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大哥的爱人
4楼-- · 2018-12-31 04:14

This seems to work in most browsers:

function copyStylesInline(destinationNode, sourceNode) {
   var containerElements = ["svg","g"];
   for (var cd = 0; cd < destinationNode.childNodes.length; cd++) {
       var child = destinationNode.childNodes[cd];
       if (containerElements.indexOf(child.tagName) != -1) {
            copyStylesInline(child, sourceNode.childNodes[cd]);
            continue;
       }
       var style = sourceNode.childNodes[cd].currentStyle || window.getComputedStyle(sourceNode.childNodes[cd]);
       if (style == "undefined" || style == null) continue;
       for (var st = 0; st < style.length; st++){
            child.style.setProperty(style[st], style.getPropertyValue(style[st]));
       }
   }
}

function triggerDownload (imgURI, fileName) {
  var evt = new MouseEvent("click", {
    view: window,
    bubbles: false,
    cancelable: true
  });
  var a = document.createElement("a");
  a.setAttribute("download", fileName);
  a.setAttribute("href", imgURI);
  a.setAttribute("target", '_blank');
  a.dispatchEvent(evt);
}

function downloadSvg(svg, fileName) {
  var copy = svg.cloneNode(true);
  copyStylesInline(copy, svg);
  var canvas = document.createElement("canvas");
  var bbox = svg.getBBox();
  canvas.width = bbox.width;
  canvas.height = bbox.height;
  var ctx = canvas.getContext("2d");
  ctx.clearRect(0, 0, bbox.width, bbox.height);
  var data = (new XMLSerializer()).serializeToString(copy);
  var DOMURL = window.URL || window.webkitURL || window;
  var img = new Image();
  var svgBlob = new Blob([data], {type: "image/svg+xml;charset=utf-8"});
  var url = DOMURL.createObjectURL(svgBlob);
  img.onload = function () {
    ctx.drawImage(img, 0, 0);
    DOMURL.revokeObjectURL(url);
    if (typeof navigator !== "undefined" && navigator.msSaveOrOpenBlob)
    {
        var blob = canvas.msToBlob();         
        navigator.msSaveOrOpenBlob(blob, fileName);
    } 
    else {
        var imgURI = canvas
            .toDataURL("image/png")
            .replace("image/png", "image/octet-stream");
        triggerDownload(imgURI, fileName);
    }
    document.removeChild(canvas);
  };
  img.src = url;
}
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看淡一切
5楼-- · 2018-12-31 04:15

jbeard4 solution worked beautifully.

I'm using Raphael SketchPad to create an SVG. Link to the files in step 1.

For a Save button (id of svg is "editor", id of canvas is "canvas"):

$("#editor_save").click(function() {

// the canvg call that takes the svg xml and converts it to a canvas
canvg('canvas', $("#editor").html());

// the canvas calls to output a png
var canvas = document.getElementById("canvas");
var img = canvas.toDataURL("image/png");
// do what you want with the base64, write to screen, post to server, etc...
});
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浪荡孟婆
6楼-- · 2018-12-31 04:22

Here's a server side solution based on PhantomJS. You can use JSONP to make a cross domain call to the image service:

https://github.com/vidalab/banquo-server

For example:

http://[host]/api/https%3A%2F%2Fvida.io%2Fdocuments%2FWgBMc4zDWF7YpqXGR/viewport_width=980&viewport_height=900&delay=5000&selector=%23canvas

Then you can display image with img tag:

<img src="data:image/png;base64, [base64 data]"/>

It works across browser.

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残风、尘缘若梦
7楼-- · 2018-12-31 04:26

Here is how you can do it through JavaScript:

  1. Use the canvg JavaScript library to render the SVG image using Canvas: https://github.com/gabelerner/canvg
  2. Capture a data URI encoded as a JPG (or PNG) from the Canvas, according to these instructions: Capture HTML Canvas as gif/jpg/png/pdf?
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