Android - Checking if editText is >3 before and af

2019-01-28 14:28发布

I have some code where I need a "Create Account" button to be disabled if an editText field has less than 3 char in it. If the User enters 3 chars, then the button should enable itself so that it can be used.

I have constructed the if else statement that disables the button if there are less than 3 char in the editText field, BUT on input, when the user inserts 3 char, it does not re-evaluate to see if the statement is true so the button of course stays disabled.

Once the user enters 3 char into the edit text field, the button should enable itself.

    Button buttonGenerate = (Button) findViewById(R.id.btnOpenAccountCreate);
    userInitials = (EditText) findViewById(R.id.etUserChar);
    if (userInitials.getText().toString().length() > 3) {
                // Account Generator Button
                            buttonGenerate.setEnabled(true); // enable button;
                            buttonGenerate.setOnClickListener(new OnClickListener() { 
//Do cool stuff here
                                @Override
                                public void onClick(View v) {

                                }
                            });// END BUTTON
            } else {

                // If UserInitials is empty, disable button
                            Toast.makeText(this, "Please enter three(3) characters in the Initials Field ", Toast.LENGTH_LONG)
                                    .show();
                            buttonGenerate.setEnabled(false); // disable button;
            }// END IF ELSE

enter image description here

enter image description here

2条回答
趁早两清
2楼-- · 2019-01-28 14:47

Use an onTextChangedListener for the EditText to check the value and disable or enable the button.

查看更多
男人必须洒脱
3楼-- · 2019-01-28 14:59

You want to use a TextWatcher

This will be triggered each time the text in your EditText which has this listener on it has changed. You just attach the listener to your EditText like you would any other listener then override its methods and , from the linked example below, check the length

 @Override
public void onTextChanged(CharSequence s, int start, int before, int count) 
{   
     if (s.length() > 2) 
     {
         buttonGenerate.setEnabled(true);
     }
     else
    {
         buttonGenerate.setEnabled(true);
    }
}

You don't need to check in your onClick() then, just disable the Button by default and enable in your onTextChanged() if the condition is met.

Rewritten

The above could be cleaned up as

@Override
public void onTextChanged(CharSequence s, int start, int before, int count) {   
     buttonGenerate.setEnabled((s.length() > 2));
}

I also have changed it to > 2 because I think that's actually what you want but the way you have it is a little confusing. You say "enter three(3)" which sounds like exactly 3 but your code looks different. Anyway, that's easy enough for you to change.

See this answer for an example

查看更多
登录 后发表回答