[C++]Covariant return types

2019-01-28 05:41发布

I have a VectorN class, and a Vector3 class inherited from VectorN (which can handle cross products for example). I have trouble determining the return types of the different operators. Example:

class VectorN
{
public:
   VectorN(){};
   virtual VectorN operator*(const double& d) {.....};
   std::vector<double> coords;
};

class Vector3 : public VectorN
{
public:
  Vector3(){};
  virtual Vector3 operator*(const double& d) {....};
};

This particular example produces a C2555 error:

'Vector3::operator *': overriding virtual function return type differs and is not covariant from 'VectorN::operator *', see declaration of 'VectorN::operator *'.

The problem is that I don't return a reference to a Vector3, and that the Vector3 class is not fully defined at the declaration of the operator*. However, I want my operator* to be virtual, and I want to return a Vector3 when I multiply a Vector3 with a constant (otherwise, if I do (Vector3*double).crossProduct(Vector3), it would return an error).

What can I do ?

Thanks!

标签: c++ virtual
2条回答
Summer. ? 凉城
2楼-- · 2019-01-28 06:12

You need a re-design. First, prefer free-functions over member-functions. The only member functions you should have are the ones that need access to privates.

Start with this combo:

class VectorN
{
public:
   virtual VectorN& operator*=(double d)
    {
        /* ... */

        return *this;
    };
};


class Vector3 : public VectorN
{
public:
    virtual Vector3& operator*=(double d)
    {
        return static_cast<Vector3&>(VectorN::operator*=(d));
    };
};

Here covariance works fine because the type is a reference or pointer, and you re-use code. (static_cast is free, performance-wise, and safe since you know the derived type.)

Then you implement your free-functions:

// optimization: if you're going to make a copy, do it in the parameter list;
// compilers can elide a copy when working with temporaries
VectorN operator*(VectorN v, double d)
{
    // reuse code
    return v *= d;
}

VectorN operator*(double d, VectorN v)
{
    // reuse code
    return v *= d;
}

Do the same with Vector3.

What's been done is you get an easy way to write these operators because you get to use the core of the operator, and the return type matches, thanks to covariance.


Do heed warnings though, you probably don't need any of it. And extensions you want to make can be made via free-functions operating on a vector or valarray.

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成全新的幸福
3楼-- · 2019-01-28 06:18

The best I can think of is to replace the return type with a smart pointer and forgo covariance in favor of polymorphism:

virtual auto_ptr< VectorN > operator*(const double& d);

The reason I suggest this is that you are using virtual functions, so knowing the exact type of the object isn't necessary anyway.

The underlying problem is that the caller needs to allocate storage for an object returned by value. That storage cannot vary dynamically, so you are inevitably stuck allocating the object on the heap.

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