IOS, ARC, Property: (readwrite, nonatomic) vs (rad

2019-01-27 08:30发布

I am have read up some tutorials on ARC and am still left a bit confused on properties declarations. I wrote most most my code using the following pattern:

@property (readwrite, nonatomic) PlayerData* playerData;
@property (readwrite, nonatomic) MusicLayer* musicLayer;
@property (readwrite, nonatomic) bool isPowerUpAvailable;

Now that I finally started to deal with memory leaks XCode suggested me that in some bits of code I should have added the "retain" keyword in the property declaration.

Using ARC I thought I shouldn't "Bother" about retain counts anymore. Is there some concept I am not getting or missing? Any tutorial references or explanation would be greatly appreciated.

2条回答
来,给爷笑一个
2楼-- · 2019-01-27 08:53

If you prefer continue to use your code, you can exclude ARC only on the specific file .m you want:

Go to Targets > Build Phases > Compile Sources and select your .m file double click on right column of the selection and add -fno-objc-arc so you are exclude ARC only a selected file.

Or if you want to convert all application to new code with ARC, after make a Backup of you project, go to:

Edit > Refactor > Convert to Objective-C ARC and after this do the same but click on Convert to modern Objective-C Sintax

here the screen:

enter image description here Pay attention not always working before to try duplicate your project!

Hope this help you

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姐就是有狂的资本
3楼-- · 2019-01-27 09:00

ARC is will retain object based on the property declaration, you should use strong for properties that need to be retained and weak for properties that do not need to be retained.

weak properties are also nilled when the object is deallocated.

The compiler will always assume that properties are readwrite so there is no need to declare then this way.

@property (strong, nonatomic) PlayerData* playerData;
@property (strong, nonatomic) MusicLayer* musicLayer;
// Need use assign since strong is for objects only.
@property (assign, nonatomic) bool isPowerUpAvailable;
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