I need to define a struct which has data members of size 2 bits and 6 bits.
Should I use char
type for each member?Or ,in order not to waste a memory,can I use something like :2
\ :6
notation?
how can I do that?
Can I define a typedef for 2 or 6 bits type?
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It's probably best to use
uint8_t
for something like this. And yes, use bit fields:I don't think you can be sure that the compiler will pack this into a single byte, though. Also, you can't know how the bits are ordered, within the byte(s) that values of the the struct type occupies. It's often better to use explicit masks, if you want more control.
Personally I prefer shift operators and some macros over bit fields, so there's no "magic" left for the compiler. It is usual practice in embedded world.
You can use something like:
and then use:
But, to be honest, unless you're having to comply with packed data external to your application, or you're in a very memory constrained situation, this sort of memory saving is not usually worth it. You'll find your code is a lot faster if it's not having to pack and unpack data all the time with bitwise and bitshift operations.
Also keep in mind that use of any type other than
_Bool
,signed int
orunsigned int
is an issue for the implementation. Specifically,unsigned char
may not work everywhere.