With reference to this quote from MSDN about the System.Timers.Timer:
The Timer.Elapsed event is raised on a ThreadPool thread, so the event-handling method might run on one thread at the same time that a call to the Timer.Stop method runs on another thread. This might result in the Elapsed event being raised after the Stop method is called. This race condition cannot be prevented simply by comparing the SignalTime property with the time when the Stop method is called, because the event-handling method might already be executing when the Stop method is called, or might begin executing between the moment when the Stop method is called and the moment when the stop time is saved. If it is critical to prevent the thread that calls the Stop method from proceeding while the event-handling method is still executing, use a more robust synchronization mechanism such as the Monitor class or the CompareExchange method. Code that uses the CompareExchange method can be found in the example for the Timer.Stop method.
Can anyone give an example of a "robust synchronization mechanism such as the Monitor class" to explain what this means exactly?
I am thinking it means use a lock somehow, but I am unsure how you would implement that.
Stopping a System.Timers.Timer reliably is indeed a major effort. The most serious problem is that the threadpool threads that it uses to call the Elapsed event can back up due to the threadpool scheduler algorithm. Having a couple of backed-up calls isn't unusual, having hundreds is technically possible.
You'll need two synchronizations, one to ensure you stop the timer only when no Elapsed event handler is running, another to ensure that these backed-up TP threads don't do any harm. Like this:
Consider setting the AutoReset property to false. That's brittle another way, the Elapsed event gets called from an internal .NET method that catches Exception. Very nasty, your timer code stops running without any diagnostic at all. I don't know the history, but there must have been another team at MSFT that huffed and puffed at this mess and wrote System.Threading.Timer. Highly recommended.
Here is a very simple way to prevent this race condition from occurring:
Seems timer is not thread safe. You must keep all calls to it in sync via locking. lock(object){} is actually just short hand for a simple monitor call.
Try:
That is what it is suggesting.
Monitor
is the class that's used by the C# compiler for alock
statement.That being said, the above is only a problem if it is an issue in your situation. The entire statement basically translates to "You could get a timer event that happens right after you call Stop(). If this is a problem, you'll need to deal with it." Depending on what your timer is doing, it may be an issue, or it may not.
If it's a problem, the Timer.Stop page shows a robust way (using Interlocked.CompareExchange) to handle this. Just copy the code from the sample and modify as necessary.