I have a problem with sprite kit SKAction.playSoundFileNamed. In practice, after some time it is played correctly , the app crashes saying it will not load . The file is included in the bundle import the project file exists and everything is properly set.
The only problem , after some time I play, I will crash saying it can not find the file , or at least can not be loaded .
My question is , is there a way to recharge every time the sound SKAction.playSoundFileNamed ?
EDIT - SOLVED
//init
var sound = SKAction.playSoundFileNamed("sound.mp3", waitForCompletion: false)
var sound2 = SKAction.playSoundFileNamed("sound2.mp3", waitForCompletion: false)
//in the code call function when play sound:
playSound(sound)
...
func playSound(soundVariable : SKAction)
{
runAction(soundVariable)
}
The preload sounds instantiated no longer generates crash
I have this little helper class of type SKNode for playing Audio files. NOTE: Helper object must be added to SKScene hierarchy for audios to be played.
prelound sound variable